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Episode 25: PbtA, theme, and worldbuilding with special guest Michelle Nickolaisen

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Manage episode 204238027 series 2179475
Content provided by Matt Drwenski & Rob Guthrie, Robert Guthrie, and Matt Drwenski. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Matt Drwenski & Rob Guthrie, Robert Guthrie, and Matt Drwenski or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

This week's episode takes us into uncharted territory, with a sweeping discussion of TTRPGs, crafting unique worlds, and exploring themes within your games, featuring our first guest, Michelle Nickolaisen, DM and host of Serendipity City.

Michelle talks to us about Powered by the Apocalypse and what you can draw from it, how to run a game that's going to be shared online, creating interesting and compelling worlds, and how to approach complicated themes in your games. We lost some audio, but soldiered on, and covered a ton of ground nonetheless.

Find Michelle and her many projects @_ChelleShock and her PbtA podcast at https://www.serendipitypod.com/.

  continue reading

355 episodes

Artwork
iconShare
 
Manage episode 204238027 series 2179475
Content provided by Matt Drwenski & Rob Guthrie, Robert Guthrie, and Matt Drwenski. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Matt Drwenski & Rob Guthrie, Robert Guthrie, and Matt Drwenski or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

This week's episode takes us into uncharted territory, with a sweeping discussion of TTRPGs, crafting unique worlds, and exploring themes within your games, featuring our first guest, Michelle Nickolaisen, DM and host of Serendipity City.

Michelle talks to us about Powered by the Apocalypse and what you can draw from it, how to run a game that's going to be shared online, creating interesting and compelling worlds, and how to approach complicated themes in your games. We lost some audio, but soldiered on, and covered a ton of ground nonetheless.

Find Michelle and her many projects @_ChelleShock and her PbtA podcast at https://www.serendipitypod.com/.

  continue reading

355 episodes

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