37. A Theory of Fun for Game Design by Raph Koster


Manage episode 172702364 series 118122
By Stanislaw Pstrokonski. Discovered by Player FM and our community — copyright is owned by the publisher, not Player FM, and audio is streamed directly from their servers. Hit the Subscribe button to track updates in Player FM, or paste the feed URL into other podcast apps.

The words "theory" and "fun" in such close proximity may make you suspicious. Or, they may make you curious. "Fun" is one of those ideas that is so natural and intuitive, and yet for that very reason is so hard to pin down.

Raph Koster has a somewhat peculiar view of what fun is: "Fun is just another word for learning." As the head of Sony Online Entertainment, I'm inclined to believe him. If fun is learning, how do we ensure everyone in education gets more of it - and the right kind?

This book is a meditation on certain central themes in the theory of games and play, and provokes us to think about why games aren't used more in education. (Correction: I try to provoke you to think this, based on some concepts taken from the text.) The problem seems not to be whether games teach, as they always do. They problem is that they aren't teaching the right things.

We go in with questions. We come out with an understanding of the central problem of game design for education. Not a bad way to spend an hour.

Enjoy the episode.

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