Artwork

Content provided by Cody Gough and Jonathan Martin, Cody Gough, and Jonathan Martin. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Cody Gough and Jonathan Martin, Cody Gough, and Jonathan Martin or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Player FM - Podcast App
Go offline with the Player FM app!

Dave Wishnowski Changed His Life On A Dare and Ended Up Creating A Legendary Video Game (Game/Life Balance U.S. Podcast Ep. 055)

44:16
 
Share
 

Manage episode 216201872 series 83875
Content provided by Cody Gough and Jonathan Martin, Cody Gough, and Jonathan Martin. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Cody Gough and Jonathan Martin, Cody Gough, and Jonathan Martin or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
In 2002, Dave Wishnowski quit his job and set out to make his own wrestling game. More than 15 years later, he’s still at the helm of Pro Wrestling X, one of the most ambitious independent game projects in modern video game history. In this podcast, he tells his story and gives an update on the game that by all rights shouldn’t exist — and how he’s been able to stick with it for so long.
Show Notes:
* Dave Wishnowski, creator of Pro Wrestling X, explains why he wanted to make a wrestling game and how he got started learning how to do so
* He explains the challenges of developing an indie game and why there are so many first-person shooters on the market, but very few successful independent pro wrestling games.
* Hear about the current Pro Wrestling X gameplay experience and what’s next for the game. You can pick up the game on Steam Early Access, available now!
* Join the Pro Wrestling X weekly email list, and don’t forget to follow Pro Wrestling X on Facebook, Twitter, and YouTube
* You can read more about Dave’s story in the book “The Minds Behind the Games: Interviews With Cult and Classic Video Game Developers,” available on Amazon or anywhere books are sold. You can also find an interview with the book’s author, Patrick Hickey, Jr., on a previous episode of Game/Life Balance U.S.
* To nominate an SNES Classic game for them to review on their next episode, email unqualifiedpodcast@gmail.com or tweet at Cody @ProducerCody and/or Jon @eatplaygame
* Learn how to connect with us on the GonnaGeek Network, syndication on WGN Plus, our YouTube channel, and more!
* Podcast theme song intro/outro credit: ‘Unity‘ by TheFatRat with permission
* Game/Life Balance AUS official web site: http://www.gamelifebalanceaustralia.com
* Learn something new in just a few minutes every day on Cody’s daily podcast for Curiosity.com
  continue reading

206 episodes

Artwork
iconShare
 
Manage episode 216201872 series 83875
Content provided by Cody Gough and Jonathan Martin, Cody Gough, and Jonathan Martin. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Cody Gough and Jonathan Martin, Cody Gough, and Jonathan Martin or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
In 2002, Dave Wishnowski quit his job and set out to make his own wrestling game. More than 15 years later, he’s still at the helm of Pro Wrestling X, one of the most ambitious independent game projects in modern video game history. In this podcast, he tells his story and gives an update on the game that by all rights shouldn’t exist — and how he’s been able to stick with it for so long.
Show Notes:
* Dave Wishnowski, creator of Pro Wrestling X, explains why he wanted to make a wrestling game and how he got started learning how to do so
* He explains the challenges of developing an indie game and why there are so many first-person shooters on the market, but very few successful independent pro wrestling games.
* Hear about the current Pro Wrestling X gameplay experience and what’s next for the game. You can pick up the game on Steam Early Access, available now!
* Join the Pro Wrestling X weekly email list, and don’t forget to follow Pro Wrestling X on Facebook, Twitter, and YouTube
* You can read more about Dave’s story in the book “The Minds Behind the Games: Interviews With Cult and Classic Video Game Developers,” available on Amazon or anywhere books are sold. You can also find an interview with the book’s author, Patrick Hickey, Jr., on a previous episode of Game/Life Balance U.S.
* To nominate an SNES Classic game for them to review on their next episode, email unqualifiedpodcast@gmail.com or tweet at Cody @ProducerCody and/or Jon @eatplaygame
* Learn how to connect with us on the GonnaGeek Network, syndication on WGN Plus, our YouTube channel, and more!
* Podcast theme song intro/outro credit: ‘Unity‘ by TheFatRat with permission
* Game/Life Balance AUS official web site: http://www.gamelifebalanceaustralia.com
* Learn something new in just a few minutes every day on Cody’s daily podcast for Curiosity.com
  continue reading

206 episodes

All episodes

×
 
Loading …

Welcome to Player FM!

Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.

 

Quick Reference Guide