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105: The history of colonialism in board games, co-op interactivity (guest: Resonym)

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Manage episode 358727803 series 2417616
Content provided by Dan "Shoe" Hsu and Going Analog. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dan "Shoe" Hsu and Going Analog or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Indie games publisher Resonym does things differently. Just take a look at its recent Glitch Squad (a party game about faulty forensic science), Surrealist Dinner Party (you can guess what that's about), and Buffalo (a party game that makes you less prejudiced). We love the company's socially conscious design philosophy, and Mary Flanagan (founder, professor, game designer, and artist) just co-authored an entire book about the history of colonialism in board games, Playing Oppression. We snagged Mary and fellow Resonym game designer Max Seidman to discuss all of the above -- plus how much cooperation we really want in cooperative games.

Timeline:

  • 4:11 - Christina's game pick: Shamans.
  • 5:47 - Max's game pick: Lost Ruins of Arnak.
  • 7:01 - Mary's game pick: MonsDRAWsity.
  • 8:46 - Max's topic: The four categories of interaction in co-op games.
  • 23:22 - Mary's topic: The long, sordid history of colonialism in board games.
  • 41:36 - Christina's topic: Hiding social good in games (embedded game design).
  continue reading

141 episodes

Artwork
iconShare
 
Manage episode 358727803 series 2417616
Content provided by Dan "Shoe" Hsu and Going Analog. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dan "Shoe" Hsu and Going Analog or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Indie games publisher Resonym does things differently. Just take a look at its recent Glitch Squad (a party game about faulty forensic science), Surrealist Dinner Party (you can guess what that's about), and Buffalo (a party game that makes you less prejudiced). We love the company's socially conscious design philosophy, and Mary Flanagan (founder, professor, game designer, and artist) just co-authored an entire book about the history of colonialism in board games, Playing Oppression. We snagged Mary and fellow Resonym game designer Max Seidman to discuss all of the above -- plus how much cooperation we really want in cooperative games.

Timeline:

  • 4:11 - Christina's game pick: Shamans.
  • 5:47 - Max's game pick: Lost Ruins of Arnak.
  • 7:01 - Mary's game pick: MonsDRAWsity.
  • 8:46 - Max's topic: The four categories of interaction in co-op games.
  • 23:22 - Mary's topic: The long, sordid history of colonialism in board games.
  • 41:36 - Christina's topic: Hiding social good in games (embedded game design).
  continue reading

141 episodes

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