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91: Playing "bad guys," shortening games, returning to conventions? (guest: Brotherwise Games)

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Manage episode 332367450 series 2417616
Content provided by Dan "Shoe" Hsu and Going Analog. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dan "Shoe" Hsu and Going Analog or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Johnny O'Neal, one of the brother cofounders of Brotherwise Games (publisher of Unearth, Call to Adventure, and the recently successfully funded Castles by the Sea), drops by Going Analog to discuss his design philosophy and asserts that every game needs to be shorter. We're pretty sure that's the takeaway.

We also figured the co-designer of Boss Monster (in which you play as, well, the end-of-dungeon boss monster) would have thoughts about why it's so fun to to be so bad (ahem, play the "bad guy") in games. And with Gen Con and BGG.CON coming up, what's our take on the continuing return to in-person conventions?

Topics from this episode:

  • Johnny (guest): How games end (11:18)
  • Christina (host): Playing as the "bad guy" (26:57)
  • Shoe (producer): Return to conventions (41:25)
  continue reading

139 episodes

Artwork
iconShare
 
Manage episode 332367450 series 2417616
Content provided by Dan "Shoe" Hsu and Going Analog. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dan "Shoe" Hsu and Going Analog or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Johnny O'Neal, one of the brother cofounders of Brotherwise Games (publisher of Unearth, Call to Adventure, and the recently successfully funded Castles by the Sea), drops by Going Analog to discuss his design philosophy and asserts that every game needs to be shorter. We're pretty sure that's the takeaway.

We also figured the co-designer of Boss Monster (in which you play as, well, the end-of-dungeon boss monster) would have thoughts about why it's so fun to to be so bad (ahem, play the "bad guy") in games. And with Gen Con and BGG.CON coming up, what's our take on the continuing return to in-person conventions?

Topics from this episode:

  • Johnny (guest): How games end (11:18)
  • Christina (host): Playing as the "bad guy" (26:57)
  • Shoe (producer): Return to conventions (41:25)
  continue reading

139 episodes

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