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Content provided by Ben Costa, James Parks, George Higgins, Ben Costa, James Parks, and George Higgins. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Ben Costa, James Parks, George Higgins, Ben Costa, James Parks, and George Higgins or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
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Venturing into the Land of Eem: Keys, Clams, and Treasures

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Manage episode 376930040 series 3462450
Content provided by Ben Costa, James Parks, George Higgins, Ben Costa, James Parks, and George Higgins. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Ben Costa, James Parks, George Higgins, Ben Costa, James Parks, and George Higgins or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Ready for a wild and thrilling adventure? Strap in as we guide you through the mysterious Land of Eem RPG. We're uncovering the unique rules of the Random Dungeon, showcasing how to create an unforgettable dungeon crawl experience. Intrigued? Wait till we introduce you to the pivotal role of keys as a meta currency, and the unpredictable hazards you may encounter - from creatures and traps to puzzling riddles.
A riddle in a giant clam, a room escape, and the answer is 'water'. Sounds bizarre? Trust us, it's just another day in the Land of Eem RPG. We're taken aback as the room fills with raging water and the clam's haunting last word - 'Anchor.' We navigate through the Marshgate Mansion, learning to use our precious keys wisely. One wrong move and we could be in for a fight or losing a relic suit of armor. But this is all a part of the journey, isn't it?
And what's an adventure without magical items and a treasure hunt? Join us as we marvel at the Dragoon's Great Helm of Lies and the Bear Skin of Trivia. But the real prize here is the Mad Marion's Multiple Map, a path to untold treasures. And if you think that's impressive, wait until you hear about the mundane items with magnificent traits that can flip your gaming experience upside down. So, pack your bags, adventurers. We're heading into the Land of Eem RPG!

https://linktr.ee/landofeem

  continue reading

Chapters

1. Venturing into the Land of Eem: Keys, Clams, and Treasures (00:00:00)

2. Exploring the Land of Eem Dungeon (00:00:41)

3. The Giant Clam Riddle Escape (00:16:20)

4. Hazards and Portals in Fantasy Game (00:34:12)

5. Trying to Open a Locked Door (00:47:31)

6. Magical Items and Treasure Hunting (01:10:17)

34 episodes

Artwork
iconShare
 
Manage episode 376930040 series 3462450
Content provided by Ben Costa, James Parks, George Higgins, Ben Costa, James Parks, and George Higgins. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Ben Costa, James Parks, George Higgins, Ben Costa, James Parks, and George Higgins or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Ready for a wild and thrilling adventure? Strap in as we guide you through the mysterious Land of Eem RPG. We're uncovering the unique rules of the Random Dungeon, showcasing how to create an unforgettable dungeon crawl experience. Intrigued? Wait till we introduce you to the pivotal role of keys as a meta currency, and the unpredictable hazards you may encounter - from creatures and traps to puzzling riddles.
A riddle in a giant clam, a room escape, and the answer is 'water'. Sounds bizarre? Trust us, it's just another day in the Land of Eem RPG. We're taken aback as the room fills with raging water and the clam's haunting last word - 'Anchor.' We navigate through the Marshgate Mansion, learning to use our precious keys wisely. One wrong move and we could be in for a fight or losing a relic suit of armor. But this is all a part of the journey, isn't it?
And what's an adventure without magical items and a treasure hunt? Join us as we marvel at the Dragoon's Great Helm of Lies and the Bear Skin of Trivia. But the real prize here is the Mad Marion's Multiple Map, a path to untold treasures. And if you think that's impressive, wait until you hear about the mundane items with magnificent traits that can flip your gaming experience upside down. So, pack your bags, adventurers. We're heading into the Land of Eem RPG!

https://linktr.ee/landofeem

  continue reading

Chapters

1. Venturing into the Land of Eem: Keys, Clams, and Treasures (00:00:00)

2. Exploring the Land of Eem Dungeon (00:00:41)

3. The Giant Clam Riddle Escape (00:16:20)

4. Hazards and Portals in Fantasy Game (00:34:12)

5. Trying to Open a Locked Door (00:47:31)

6. Magical Items and Treasure Hunting (01:10:17)

34 episodes

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