Artwork

Content provided by Sean Nittner and Justin Evans. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Sean Nittner and Justin Evans or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Player FM - Podcast App
Go offline with the Player FM app!

Narrative Control - Episode 46

30:43
 
Share
 

Archived series ("Inactive feed" status)

When? This feed was archived on April 29, 2020 05:07 (4+ y ago). Last successful fetch was on August 15, 2019 01:21 (5y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 234570 series 4141
Content provided by Sean Nittner and Justin Evans. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Sean Nittner and Justin Evans or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Welcome back to Narrative Control. This week Fattig and I are responding to an email from Adam Thoma about using a resources stat in game. We’ve got some insights from our own games.Hosts: Sean Nittner and Eric FattigLength: 30:41Show Notes[00:29] Intro to the show[00:57] Happy Birthday Narrative Control. We’re two years old.[01:08] Greetings from Sean and Fattig. [01:33] Go Play SF Bay Events. Checked them out on Facebook: http://www.facebook.com/group.php?gid=109865939025549 Twitter: http://twitter.com/GoPlaySFBay Website: http://goplaysfbay.com/[02:54] Played a little Apocalypse World with Carl Rigney. http://www.lumpley.com/apocalypse/[03:29] Announcing Big Bad Con (www.bigbadcon.com). Like: http://www.facebook.com/pages/Big-Bad-Con/138119056223243?ref=ts Tweet @bigbadcon[05:09] Fattig has moved[05:29] Sean is working out.[05:50] Email from Adam Thoma – How do you use resources in your games.[07:51] What is the effect using a resources stat? Pros! [12:40] Where a resources mechanic has caused frustration. Cons![14:05] Haggling[21:35] Other cool ways to uses resources as a stat: Ammo checks, Spellcasting capacity, etc.[26:18] Making these things precious adds weight to their meaning in the story. Creating conflicts out of events that are trivial in other games.[28:41] Thank you Adam for sending us the question. This episode is for you.Post Feedback Here: Comments

  continue reading

86 episodes

Artwork

Narrative Control - Episode 46

Narrative Control

30 subscribers

published

iconShare
 

Archived series ("Inactive feed" status)

When? This feed was archived on April 29, 2020 05:07 (4+ y ago). Last successful fetch was on August 15, 2019 01:21 (5y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 234570 series 4141
Content provided by Sean Nittner and Justin Evans. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Sean Nittner and Justin Evans or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Welcome back to Narrative Control. This week Fattig and I are responding to an email from Adam Thoma about using a resources stat in game. We’ve got some insights from our own games.Hosts: Sean Nittner and Eric FattigLength: 30:41Show Notes[00:29] Intro to the show[00:57] Happy Birthday Narrative Control. We’re two years old.[01:08] Greetings from Sean and Fattig. [01:33] Go Play SF Bay Events. Checked them out on Facebook: http://www.facebook.com/group.php?gid=109865939025549 Twitter: http://twitter.com/GoPlaySFBay Website: http://goplaysfbay.com/[02:54] Played a little Apocalypse World with Carl Rigney. http://www.lumpley.com/apocalypse/[03:29] Announcing Big Bad Con (www.bigbadcon.com). Like: http://www.facebook.com/pages/Big-Bad-Con/138119056223243?ref=ts Tweet @bigbadcon[05:09] Fattig has moved[05:29] Sean is working out.[05:50] Email from Adam Thoma – How do you use resources in your games.[07:51] What is the effect using a resources stat? Pros! [12:40] Where a resources mechanic has caused frustration. Cons![14:05] Haggling[21:35] Other cool ways to uses resources as a stat: Ammo checks, Spellcasting capacity, etc.[26:18] Making these things precious adds weight to their meaning in the story. Creating conflicts out of events that are trivial in other games.[28:41] Thank you Adam for sending us the question. This episode is for you.Post Feedback Here: Comments

  continue reading

86 episodes

All episodes

×
 
Loading …

Welcome to Player FM!

Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.

 

Quick Reference Guide