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Nick Guérin (Spiritfarer) on Death Positivity and Making Care into a Game Mechanic

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Manage episode 297027161 series 2947742
Content provided by Origin Story, Phillip Russell, and Ben Thorp. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Origin Story, Phillip Russell, and Ben Thorp or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Nick Guérin is the creative director at Thunder Lotus Games where he directed and wrote Spiritfarer, which has been described as a “cozy management sim about dying.” Nick’s other work includes design work on several Assassin’s Creed games including Origins and Syndicate as well as design for Watch Dogs 2.

In this episode, we interview Nick Guérin about how he translated the experience of caring for someone who is dying into a video game and why it is important to demystify and talk about death openly.

In this episode, we interview Nick Guérin about how he translated the experience of caring for someone who is dying into a video game and why it is important to demystify death.

Hosted by Phillip Russell and Ben Thorp

Learn more about Spiritfarer here.

Visit our website: Originstory.show

Follow us on Twitter @originstory_

Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com

Cover art and website design by Melody Hirsch

Origin Story original score by Ryan Hopper

  continue reading

45 episodes

Artwork
iconShare
 
Manage episode 297027161 series 2947742
Content provided by Origin Story, Phillip Russell, and Ben Thorp. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Origin Story, Phillip Russell, and Ben Thorp or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Nick Guérin is the creative director at Thunder Lotus Games where he directed and wrote Spiritfarer, which has been described as a “cozy management sim about dying.” Nick’s other work includes design work on several Assassin’s Creed games including Origins and Syndicate as well as design for Watch Dogs 2.

In this episode, we interview Nick Guérin about how he translated the experience of caring for someone who is dying into a video game and why it is important to demystify and talk about death openly.

In this episode, we interview Nick Guérin about how he translated the experience of caring for someone who is dying into a video game and why it is important to demystify death.

Hosted by Phillip Russell and Ben Thorp

Learn more about Spiritfarer here.

Visit our website: Originstory.show

Follow us on Twitter @originstory_

Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com

Cover art and website design by Melody Hirsch

Origin Story original score by Ryan Hopper

  continue reading

45 episodes

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