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31: Chris Backe
Manage episode 400971723 series 2878532
Chris Backe (rhymes with hockey) is the founder of Entro Games. His games typically play in under 30 minutes, feature a wide variety of player counts, and a diverse range of themes. The thing they all have in common: they're easy to learn, easy to play, and offer plenty of strategy and replayability.
Chris is the co-creator of No Box Games alongside Kristian Fosh and Roque A. Deleon, and Virtual Playtesting alongside Ian Brocklebank. He also runs Tabletop Publishers, a database of publishers to help designers pitch their games better.
Links to my games:
99 Ninja
Rise of Babel on Kickstarter coming in 2024
Chapters
1. 31: Chris Backe (00:00:00)
2. Chris's Backstory (00:02:24)
3. Staying Organized while Busy (00:16:12)
4. Solomon Paradox (00:20:43)
5. Pitching at Conventions (00:27:29)
6. At What Stage Should you Start Pitching Your Game? (00:36:43)
7. Receiving Feedback from Publishers (00:43:31)
8. How to Make Reference Cards and Player Aids (00:46:20)
9. The Most Important Thing Chris has Learned About Game Design (00:49:53)
10. Chris's Advice to New Board Game Designers (00:59:10)
38 episodes
Manage episode 400971723 series 2878532
Chris Backe (rhymes with hockey) is the founder of Entro Games. His games typically play in under 30 minutes, feature a wide variety of player counts, and a diverse range of themes. The thing they all have in common: they're easy to learn, easy to play, and offer plenty of strategy and replayability.
Chris is the co-creator of No Box Games alongside Kristian Fosh and Roque A. Deleon, and Virtual Playtesting alongside Ian Brocklebank. He also runs Tabletop Publishers, a database of publishers to help designers pitch their games better.
Links to my games:
99 Ninja
Rise of Babel on Kickstarter coming in 2024
Chapters
1. 31: Chris Backe (00:00:00)
2. Chris's Backstory (00:02:24)
3. Staying Organized while Busy (00:16:12)
4. Solomon Paradox (00:20:43)
5. Pitching at Conventions (00:27:29)
6. At What Stage Should you Start Pitching Your Game? (00:36:43)
7. Receiving Feedback from Publishers (00:43:31)
8. How to Make Reference Cards and Player Aids (00:46:20)
9. The Most Important Thing Chris has Learned About Game Design (00:49:53)
10. Chris's Advice to New Board Game Designers (00:59:10)
38 episodes
All episodes
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