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Solitude : Play - Gone Home

1:09:26
 
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Archived series ("Inactive feed" status)

When? This feed was archived on August 25, 2019 01:24 (4+ y ago). Last successful fetch was on March 25, 2019 12:46 (5y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 160212639 series 1200298
Content provided by James Phillips and J2C2 Productions. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by James Phillips and J2C2 Productions or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

The last piece in our Solitude topic is one of our personal favorites: The Fulbright Company’s 2013 Gone Home. We discuss our first experiences with the game, as well as favorite plot lines and characters, and dive deep into what makes this such a standout example of beautiful game design.

Topic: Gone Home, developed and published by The Fulbright Company. Originally published on Windows, Mac and Linux in 2013

Intro / Outro Music: "Go Cart" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/

Summary Music: "Danse Morialta” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/

  continue reading

75 episodes

Artwork
iconShare
 

Archived series ("Inactive feed" status)

When? This feed was archived on August 25, 2019 01:24 (4+ y ago). Last successful fetch was on March 25, 2019 12:46 (5y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 160212639 series 1200298
Content provided by James Phillips and J2C2 Productions. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by James Phillips and J2C2 Productions or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

The last piece in our Solitude topic is one of our personal favorites: The Fulbright Company’s 2013 Gone Home. We discuss our first experiences with the game, as well as favorite plot lines and characters, and dive deep into what makes this such a standout example of beautiful game design.

Topic: Gone Home, developed and published by The Fulbright Company. Originally published on Windows, Mac and Linux in 2013

Intro / Outro Music: "Go Cart" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/

Summary Music: "Danse Morialta” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/

  continue reading

75 episodes

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