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Episode 20 - The Lost Vikings

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Content provided by Patrick Arthur. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Patrick Arthur or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

What happens when you fuse two different genres together? Sometimes you discover something special, like action-rpgs, which go on to become a dominant force in the industry at large. But there are other combinations that have struggled to reach that kind of prominence. Way back in 1992, Blizzard tried to make a side-scrolling puzzle/platformer called The Lost Vikings, a game where the player takes control of 3 vikings in turn, all with unique strengths and weaknesses. Only by working as a team can they overcome the many challenges in their way. Does this lead to a compelling gameplay experience, or is Blizzard right to have never remade this game, giving them only cameo appearances in other more successful titles?

On this episode, we discuss:

  • Are difficult platforming and light puzzle solving a match made in heaven? Or do they have competing priorities that lead to a confused experience?
  • Titles like Super Meat Boy and Celeste are covered with insta-death obstacles, but are usually 1 screen challenges. Is insta-death still fun on much larger levels?
  • The Lost Vikings is yet another title without a music volume slider. Who figured out that there was a music mute button, and who suffered through 11 hours of pain?

We answer these questions, and many more, on the 20th episode of the Retro Spectives Podcast!

If you enjoyed the show and would like to continue the conversation, feel free to head on over to our Discord which you can find here or on our website. Thanks for listening!

  continue reading

121 episodes

Artwork

Episode 20 - The Lost Vikings

Retro Spectives

49 subscribers

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Manage episode 243928585 series 2508592
Content provided by Patrick Arthur. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Patrick Arthur or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

What happens when you fuse two different genres together? Sometimes you discover something special, like action-rpgs, which go on to become a dominant force in the industry at large. But there are other combinations that have struggled to reach that kind of prominence. Way back in 1992, Blizzard tried to make a side-scrolling puzzle/platformer called The Lost Vikings, a game where the player takes control of 3 vikings in turn, all with unique strengths and weaknesses. Only by working as a team can they overcome the many challenges in their way. Does this lead to a compelling gameplay experience, or is Blizzard right to have never remade this game, giving them only cameo appearances in other more successful titles?

On this episode, we discuss:

  • Are difficult platforming and light puzzle solving a match made in heaven? Or do they have competing priorities that lead to a confused experience?
  • Titles like Super Meat Boy and Celeste are covered with insta-death obstacles, but are usually 1 screen challenges. Is insta-death still fun on much larger levels?
  • The Lost Vikings is yet another title without a music volume slider. Who figured out that there was a music mute button, and who suffered through 11 hours of pain?

We answer these questions, and many more, on the 20th episode of the Retro Spectives Podcast!

If you enjoyed the show and would like to continue the conversation, feel free to head on over to our Discord which you can find here or on our website. Thanks for listening!

  continue reading

121 episodes

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