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EP 52 - 1 Year Anniversary! Yoshi's Island, Modern Gaming VS Retro Gaming Development
Manage episode 303889774 series 2807116
RetroLogic - Episode 52
4:50 - Icebreaker
23:09 - The price is RETRO
41:57 - Show Topics - 1 Year Anniversary, Yoshi's Island
1:25:12 - Community Couch
RetroLogic isn’t just a podcast, It’s also a retro game store! Visit Retrologic.games to check out our growing inventory of Cleaned, Tested, and Authentic Retro Games, fair-trade fabric T-Shirts, holographic Stickers, and join our 100% non-toxic discord community for even more fun!
This week on RetroLogic...
- 1 year anniversary!
- Yoshi’s Island Retrospective
- Community Couch
Housekeeping:
- Join the Patreon!
-
- $1 per month
-
- All video content is exclusive
- Ploktober
-
- Plok Talk episode 2
-
- KNW Plok episode
-
- Nintendo Pals Streaming
- Blog
-
- https://www.retrologic.games/blog
Icebreaker - what did you buy? And what did you play?
Sam: Bought: Nothing Played: Contra (famicom) again!, Beat Terranigma! Gamepass sampling: Lemnis gate, Dandy Ace, Avengers, Astria Ascending
John: Mortal Kombat Deception GC, Pokemon White ver 2 DS, Need for Speed Underground PS2, and Gakken Runaway
Played: Burnout Revenge xbox and Gunvalkyrie xbox
Dan: Earthworm Jim 3D, Kung Fu Chaos
The price is RETRO
How to play:
I’m going to list off 4-5 games.
You’re going to guess how much the games are worth in total, dollars and cents.
Whoever is closest to guessing the actual price of the lot, wins!
Everyone has a list, and everyone guesses.The “ghost” always guesses $300
John’s list
Dan’s list
Sam’s list
BintendoMan89’s list
Flightsy’s list
Check out the Price Is Retro Database in the discord server for history and stats for all of our past games!
Show Topic
1 Year of RetroLogic
- How it began
- The name
- The 3rd strongest host
- How did we get into retro gaming?
- The future
Yoshi’s Island Retrospective
Release
Super NES
JP: August 5, 1995
NA: October 4, 1995
EU: October 6, 1995
AU: December 1995
Game Boy Advance
JP: September 20, 2002
NA: September 23, 2002
AU: October 4, 2002
EU: October 11, 2002
- To give the gameplay a more "gentle and relaxed pacing", the levels lack time limits and feature more exploration elements than previous games; Yoshi's flutter jump also makes him easier to control in the air than Mario.
- Newly hired artist Hisashi Nogami created the game's unique marker-drawn style.
-
- Later, Nogami went on to produce the Animal Crossing series, Splatoon series, and directed development of the Wii's Mii Channel. He also offered vital support to game featuring Miis.
- The graphics were achieved by drawing them by hand, digitally scanning them, and then approximating them pixel-by-pixel.
- Partway into the development of Yoshi's Island, Donkey Kong Country was released, which resulted in its computer-generated graphics becoming the norm for contemporary SNES games. It was too late for the graphic designers to incorporate such a style into Yoshi's Island; instead, they pushed the hand-drawn style further as a way to "fight back".
- Super FX2 chip usage.
-
- Examples of chip-powered effects include 3D drawbridges falling into the foreground, sprites that are able to dynamically rotate and change size, and a psychedelic undulating effect when Yoshi touches floating fungi.
- the game has sold over four million copies worldwide
Community Content
Retro Rewind
Our Retro Rewind game for October
Demon's Crest
Play the game, and join us for our Community lead podcast, stay tuned for the date.
Question of the week
dewboy212:
So I wanted to ask you guys what you thought modern game creators biggest failures were? And if you felt there was a superiority between old and new games? I asked this because sometimes I feel like some companies don't utilize as much of the technology as they could. This is evident where you have truly great games ( fallen order) but you KNOW they still are held back by a companies reluctance to implement every possible avenue in development.
(Side note, perhaps it's stating that, when old games came out, they generally added something new to the table. They didn't generally henge on gimmicks to sell products and really only got by because they released a new version every year. Maybe modern game developers crutch is, that they have so much technology that they can release a game without having to push an envelope to it's extreme. Or maybe its just that, with every game sticking to a $60 price tag, there's truly no use to sell a game better than anyone else, if you don't actually get compensated.)
Outro
Thanks for listening to the RetroLogic Podcast! We are proudly part of the Nintendo Dads family of podcasts. If you like what you hear, check me out on Twitter and Instagram @RetrologicGames. You’re also welcome to jump into our friendly and 100% non-toxic Discord Community! The link to that is in my twitter bio.
You can also find everything on our website Retrologic.games
127 episodes
Manage episode 303889774 series 2807116
RetroLogic - Episode 52
4:50 - Icebreaker
23:09 - The price is RETRO
41:57 - Show Topics - 1 Year Anniversary, Yoshi's Island
1:25:12 - Community Couch
RetroLogic isn’t just a podcast, It’s also a retro game store! Visit Retrologic.games to check out our growing inventory of Cleaned, Tested, and Authentic Retro Games, fair-trade fabric T-Shirts, holographic Stickers, and join our 100% non-toxic discord community for even more fun!
This week on RetroLogic...
- 1 year anniversary!
- Yoshi’s Island Retrospective
- Community Couch
Housekeeping:
- Join the Patreon!
-
- $1 per month
-
- All video content is exclusive
- Ploktober
-
- Plok Talk episode 2
-
- KNW Plok episode
-
- Nintendo Pals Streaming
- Blog
-
- https://www.retrologic.games/blog
Icebreaker - what did you buy? And what did you play?
Sam: Bought: Nothing Played: Contra (famicom) again!, Beat Terranigma! Gamepass sampling: Lemnis gate, Dandy Ace, Avengers, Astria Ascending
John: Mortal Kombat Deception GC, Pokemon White ver 2 DS, Need for Speed Underground PS2, and Gakken Runaway
Played: Burnout Revenge xbox and Gunvalkyrie xbox
Dan: Earthworm Jim 3D, Kung Fu Chaos
The price is RETRO
How to play:
I’m going to list off 4-5 games.
You’re going to guess how much the games are worth in total, dollars and cents.
Whoever is closest to guessing the actual price of the lot, wins!
Everyone has a list, and everyone guesses.The “ghost” always guesses $300
John’s list
Dan’s list
Sam’s list
BintendoMan89’s list
Flightsy’s list
Check out the Price Is Retro Database in the discord server for history and stats for all of our past games!
Show Topic
1 Year of RetroLogic
- How it began
- The name
- The 3rd strongest host
- How did we get into retro gaming?
- The future
Yoshi’s Island Retrospective
Release
Super NES
JP: August 5, 1995
NA: October 4, 1995
EU: October 6, 1995
AU: December 1995
Game Boy Advance
JP: September 20, 2002
NA: September 23, 2002
AU: October 4, 2002
EU: October 11, 2002
- To give the gameplay a more "gentle and relaxed pacing", the levels lack time limits and feature more exploration elements than previous games; Yoshi's flutter jump also makes him easier to control in the air than Mario.
- Newly hired artist Hisashi Nogami created the game's unique marker-drawn style.
-
- Later, Nogami went on to produce the Animal Crossing series, Splatoon series, and directed development of the Wii's Mii Channel. He also offered vital support to game featuring Miis.
- The graphics were achieved by drawing them by hand, digitally scanning them, and then approximating them pixel-by-pixel.
- Partway into the development of Yoshi's Island, Donkey Kong Country was released, which resulted in its computer-generated graphics becoming the norm for contemporary SNES games. It was too late for the graphic designers to incorporate such a style into Yoshi's Island; instead, they pushed the hand-drawn style further as a way to "fight back".
- Super FX2 chip usage.
-
- Examples of chip-powered effects include 3D drawbridges falling into the foreground, sprites that are able to dynamically rotate and change size, and a psychedelic undulating effect when Yoshi touches floating fungi.
- the game has sold over four million copies worldwide
Community Content
Retro Rewind
Our Retro Rewind game for October
Demon's Crest
Play the game, and join us for our Community lead podcast, stay tuned for the date.
Question of the week
dewboy212:
So I wanted to ask you guys what you thought modern game creators biggest failures were? And if you felt there was a superiority between old and new games? I asked this because sometimes I feel like some companies don't utilize as much of the technology as they could. This is evident where you have truly great games ( fallen order) but you KNOW they still are held back by a companies reluctance to implement every possible avenue in development.
(Side note, perhaps it's stating that, when old games came out, they generally added something new to the table. They didn't generally henge on gimmicks to sell products and really only got by because they released a new version every year. Maybe modern game developers crutch is, that they have so much technology that they can release a game without having to push an envelope to it's extreme. Or maybe its just that, with every game sticking to a $60 price tag, there's truly no use to sell a game better than anyone else, if you don't actually get compensated.)
Outro
Thanks for listening to the RetroLogic Podcast! We are proudly part of the Nintendo Dads family of podcasts. If you like what you hear, check me out on Twitter and Instagram @RetrologicGames. You’re also welcome to jump into our friendly and 100% non-toxic Discord Community! The link to that is in my twitter bio.
You can also find everything on our website Retrologic.games
127 episodes
All episodes
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