Artwork

Content provided by The Debug Log. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by The Debug Log or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Player FM - Podcast App
Go offline with the Player FM app!

Episode 110: Best Practices in Remote Game Development

1:07:37
 
Share
 

Manage episode 286967224 series 1402172
Content provided by The Debug Log. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by The Debug Log or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

So after a long, hard talk with a couple of GenZ-ers, we decided to move from only-audio podcasts to both audio and video podcast recordings! This episode marks the first video edit of The Debug Log. Our goal is to post both the audio and visual versions of each episode on our various streaming services (i.e. Spotify, Apple Podcasts, and now YouTube).

We look forward to diving deep into this new medium and hope you all bear with us as we evolve and refine our video podcast format.

In this week's episode, we are talking about the challenges and best practices we've picked up while working remotely in game development. Ryan, Andrew, and Obinna explore some of their key learnings in remote game development in their first video show. We hope you enjoy it!

Thanks for joining us this week and we hope you enjoy the show! Feel free to contact us with comments about working remotely while developing games: thedebuglog@gmail.com

  continue reading

115 episodes

Artwork
iconShare
 
Manage episode 286967224 series 1402172
Content provided by The Debug Log. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by The Debug Log or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

So after a long, hard talk with a couple of GenZ-ers, we decided to move from only-audio podcasts to both audio and video podcast recordings! This episode marks the first video edit of The Debug Log. Our goal is to post both the audio and visual versions of each episode on our various streaming services (i.e. Spotify, Apple Podcasts, and now YouTube).

We look forward to diving deep into this new medium and hope you all bear with us as we evolve and refine our video podcast format.

In this week's episode, we are talking about the challenges and best practices we've picked up while working remotely in game development. Ryan, Andrew, and Obinna explore some of their key learnings in remote game development in their first video show. We hope you enjoy it!

Thanks for joining us this week and we hope you enjoy the show! Feel free to contact us with comments about working remotely while developing games: thedebuglog@gmail.com

  continue reading

115 episodes

All episodes

×
 
Loading …

Welcome to Player FM!

Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.

 

Quick Reference Guide