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Episode 91: Is Your Game Worth It?

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Content provided by The Debug Log. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by The Debug Log or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

We all know making games is hard, but what do you when a project lingers on forever unfinished? Are you working on your grand masterpiece? Will you look back one day and feel proud that every doubt you had, every project delay, every catastrophe was all part of the journey that eventually led to your success? Or, are you trapped in a fool's errand, destined to end up in the scrap pile of game industry history? Spoiler alert, only you can determine that. There are countless examples of successful games that took forever to develop, while there are just as many, if not more that languished in development hell for years only to fail or go unfinished. On today's episode, we discuss the variety of ways a project can go astray, the methods you can you use to self-assess your own games, and what to do when you find your answer. All that and more on this episode of The Debug Log.

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115 episodes

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Episode 91: Is Your Game Worth It?

The Debug Log

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Manage episode 204925036 series 1402172
Content provided by The Debug Log. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by The Debug Log or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

We all know making games is hard, but what do you when a project lingers on forever unfinished? Are you working on your grand masterpiece? Will you look back one day and feel proud that every doubt you had, every project delay, every catastrophe was all part of the journey that eventually led to your success? Or, are you trapped in a fool's errand, destined to end up in the scrap pile of game industry history? Spoiler alert, only you can determine that. There are countless examples of successful games that took forever to develop, while there are just as many, if not more that languished in development hell for years only to fail or go unfinished. On today's episode, we discuss the variety of ways a project can go astray, the methods you can you use to self-assess your own games, and what to do when you find your answer. All that and more on this episode of The Debug Log.

  continue reading

115 episodes

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