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Atomic - eSports & Broadcast Productions

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Manage episode 379302178 series 3519018
Content provided by Don Cardona. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Don Cardona or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
  • 2:30 - How Covid-19 has affected the eSports industry.
  • 3:22 - Kris Dahl is Principal at Atomic - What Atomic does and how it affects eSports.
  • 4:41 - What Patrick Barthe’s responsibilities are with Atomic
  • 5:13 - How Atomic started.
  • 6:18 - What eSports is, how it’s grown and the importance of it now.
  • 8:13 - How eSports has affected broadcast networks since the pandemic.
  • 10:08 - What some of the challenges are in covering eSports events.
  • 12:44 - How Atomic finds clients and how Atomic puts the productions together.
  • 15:49 - How technology for eSports affects the productions.
  • 17:35 - What some of the gaming titles are.
  • 18:58 - What the viewing numbers tell us on the potential for eSports.
  • 21:04 - How much gamers can earn in competitions.
  • 22:43 - How eSports can affect culture.
  • 24:53 - What some of the drawbacks eSports can have.
  • 26:42 - If eSports could have a future in the Olympics.
  • 29:36 - How anti-doping is evident in eSports
  • 32:19 - What kinds of innovations Atomic has been a part of and how they work with game developers to cover the events using technology.
  • 34:13 - How Atomic makes creative innovations happen.
  • 36:23 - What the future for youth is with gaming.
  • 39:30 - What the most successful or notable event Atomic has been a part of.
  • 42:14 - What they would like sports fans to know about eSports that they may not know.
  • 44:45 - How people can find out more about Atomic.
  continue reading

42 episodes

Artwork
iconShare
 
Manage episode 379302178 series 3519018
Content provided by Don Cardona. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Don Cardona or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
  • 2:30 - How Covid-19 has affected the eSports industry.
  • 3:22 - Kris Dahl is Principal at Atomic - What Atomic does and how it affects eSports.
  • 4:41 - What Patrick Barthe’s responsibilities are with Atomic
  • 5:13 - How Atomic started.
  • 6:18 - What eSports is, how it’s grown and the importance of it now.
  • 8:13 - How eSports has affected broadcast networks since the pandemic.
  • 10:08 - What some of the challenges are in covering eSports events.
  • 12:44 - How Atomic finds clients and how Atomic puts the productions together.
  • 15:49 - How technology for eSports affects the productions.
  • 17:35 - What some of the gaming titles are.
  • 18:58 - What the viewing numbers tell us on the potential for eSports.
  • 21:04 - How much gamers can earn in competitions.
  • 22:43 - How eSports can affect culture.
  • 24:53 - What some of the drawbacks eSports can have.
  • 26:42 - If eSports could have a future in the Olympics.
  • 29:36 - How anti-doping is evident in eSports
  • 32:19 - What kinds of innovations Atomic has been a part of and how they work with game developers to cover the events using technology.
  • 34:13 - How Atomic makes creative innovations happen.
  • 36:23 - What the future for youth is with gaming.
  • 39:30 - What the most successful or notable event Atomic has been a part of.
  • 42:14 - What they would like sports fans to know about eSports that they may not know.
  • 44:45 - How people can find out more about Atomic.
  continue reading

42 episodes

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