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TCG Design Theory — 10 — Designing TCGs without Traditional Combat with Animal Kingdom's Mike Taylor
Manage episode 367831008 series 2876135
On this episode of TCG Design Theory, Jay talks with Mike Taylor, co-creator and project lead of the Animal Kingdom TCG, about designing a game without using traditional combat mechanics.
In the overwhelming majority of trading card games, you’ll often find the game centered around tried and true, but typical, combat mechanics. Is it possible to make a compelling game without classic combat?
Mike walks through the design challenges he and his team went through with trying to create an engaging player experience while filling the gap that the reliable mechanics of a combat system left behind.
______________________________________________________
Check out our new sponsor for new TCG cards:
https://www.trollandtoad.com/
Use code "TBPN5" to get a discount on all cards sold from Troll & Toad directly (Look for the T&T logo in the card's listing)
Video Podcast Version — https://youtu.be/X-gRjVXcqw4
______________________________________________________
Find Animal Kingdom on Social Media:
https://twitter.com/AnimalTcg
https://www.instagram.com/animalkingdomtcg/
https://www.facebook.com/AnimalKingdomTCG/
Join the Animal Kingdom TCG Discord:
https://discord.gg/A8s3K9xyzX
TBPN_____________________________________________
Reach out to Jay about anything via
jay@theboosterpacknetwork.com
Find The Booster Pack Network via
https://www.theboosterpacknetwork.com/
or on Socials:
Twitter — https://twitter.com/TBPNcontent
Facebook — https://www.facebook.com/TBPNcontent/
Insta — https://www.instagram.com/tbpncontent/
Discord — https://discord.gg/F6upsYdYkf
___________________________________________________
~SPONSOR~:
https://www.categoryonegames.com/
(find classic CCG & TCG cards at Category One Games!!!)
Music Credit: Jazzy Spot by SergeQuadrado
( https://pixabay.com/music/traditional-jazz-jazzy-spot-20934/ )
83 episodes
TCG Design Theory — 10 — Designing TCGs without Traditional Combat with Animal Kingdom's Mike Taylor
Manage episode 367831008 series 2876135
On this episode of TCG Design Theory, Jay talks with Mike Taylor, co-creator and project lead of the Animal Kingdom TCG, about designing a game without using traditional combat mechanics.
In the overwhelming majority of trading card games, you’ll often find the game centered around tried and true, but typical, combat mechanics. Is it possible to make a compelling game without classic combat?
Mike walks through the design challenges he and his team went through with trying to create an engaging player experience while filling the gap that the reliable mechanics of a combat system left behind.
______________________________________________________
Check out our new sponsor for new TCG cards:
https://www.trollandtoad.com/
Use code "TBPN5" to get a discount on all cards sold from Troll & Toad directly (Look for the T&T logo in the card's listing)
Video Podcast Version — https://youtu.be/X-gRjVXcqw4
______________________________________________________
Find Animal Kingdom on Social Media:
https://twitter.com/AnimalTcg
https://www.instagram.com/animalkingdomtcg/
https://www.facebook.com/AnimalKingdomTCG/
Join the Animal Kingdom TCG Discord:
https://discord.gg/A8s3K9xyzX
TBPN_____________________________________________
Reach out to Jay about anything via
jay@theboosterpacknetwork.com
Find The Booster Pack Network via
https://www.theboosterpacknetwork.com/
or on Socials:
Twitter — https://twitter.com/TBPNcontent
Facebook — https://www.facebook.com/TBPNcontent/
Insta — https://www.instagram.com/tbpncontent/
Discord — https://discord.gg/F6upsYdYkf
___________________________________________________
~SPONSOR~:
https://www.categoryonegames.com/
(find classic CCG & TCG cards at Category One Games!!!)
Music Credit: Jazzy Spot by SergeQuadrado
( https://pixabay.com/music/traditional-jazz-jazzy-spot-20934/ )
83 episodes
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