Bitcoin pioneer Charlie Shrem peels back the layers on the lives and backgrounds of the world's most impactful innovators. Centering around intimate narratives, Shrem uncovers a detailed, previously unspoken story of the genesis and evolution of bitcoin, cryptocurrency, artificial intelligence, and the web3 movements. Join Shrem as he journeys through the uncharted territories of tech revolutions, revealing the human side of the stories that shaped the digital world we live in today.
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Why the New York Times wants you playing games, with Jonathan Knight
MP3•Episode home
Manage episode 358733718 series 3406922
Content provided by Chris Stone and New Statesman Media Group. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Chris Stone and New Statesman Media Group or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
The New York Times has the most paying subscribers of any English-language publisher, boasting some 9.6 million people buying access.
But they're not all there for the Gray Lady's reporting: more than a tenth of those subscribers are paying for access to the Times' games offering - with no news included.
On this week's podcast The New York Times' head of games, Jonathan Knight, tells Press Gazette the publisher's investment in games creates a valuable funnel for bringing in subscribers (and keeping existing ones around).
But it's more complicated than sticking a sudoku on the website - the NYT has editors exclusively assigned to curating its game offering, and the publication puts great effort into keeping its community socially engaged with the puzzles.
Listen to hear more on The New York Times' gaming strategy, who it sees as its rivals and why there's a commercial logic to investing in crossword writers from more diverse backgrounds.
Hosted on Acast. See acast.com/privacy for more information.
76 episodes
MP3•Episode home
Manage episode 358733718 series 3406922
Content provided by Chris Stone and New Statesman Media Group. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Chris Stone and New Statesman Media Group or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
The New York Times has the most paying subscribers of any English-language publisher, boasting some 9.6 million people buying access.
But they're not all there for the Gray Lady's reporting: more than a tenth of those subscribers are paying for access to the Times' games offering - with no news included.
On this week's podcast The New York Times' head of games, Jonathan Knight, tells Press Gazette the publisher's investment in games creates a valuable funnel for bringing in subscribers (and keeping existing ones around).
But it's more complicated than sticking a sudoku on the website - the NYT has editors exclusively assigned to curating its game offering, and the publication puts great effort into keeping its community socially engaged with the puzzles.
Listen to hear more on The New York Times' gaming strategy, who it sees as its rivals and why there's a commercial logic to investing in crossword writers from more diverse backgrounds.
Hosted on Acast. See acast.com/privacy for more information.
76 episodes
All episodes
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