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GI Live: IO's independence, with Hakan Abrak

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Manage episode 291903666 series 1340359
Content provided by James Batchelor and The GI.Biz Team. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by James Batchelor and The GI.Biz Team or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

For the next few weeks, we'll be delivering audio versions of some of the best sessions from our recent GI Live: Online event.

This week, our head of games B2B Chris Dring speaks to IO Interactive CEO Hakan Abrak about the rollercoaster journey the Hitman studio has been on for the past few years.

The conversation covers everything from IO's split with former publisher and parent Square Enix, through the risky period of supporting Hitman 2016 alone, charting the rise of the World of Assassination trilogy with Hitman 2, and culminating in full independence and self-publishing for this year's Hitman 3.

You can also watch the full session on our YouTube channel.

For more news, insight and analysis into the world behind video games, visit www.gamesindustry.biz.

Learn more about your ad choices. Visit megaphone.fm/adchoices

  continue reading

287 episodes

Artwork
iconShare
 
Manage episode 291903666 series 1340359
Content provided by James Batchelor and The GI.Biz Team. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by James Batchelor and The GI.Biz Team or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

For the next few weeks, we'll be delivering audio versions of some of the best sessions from our recent GI Live: Online event.

This week, our head of games B2B Chris Dring speaks to IO Interactive CEO Hakan Abrak about the rollercoaster journey the Hitman studio has been on for the past few years.

The conversation covers everything from IO's split with former publisher and parent Square Enix, through the risky period of supporting Hitman 2016 alone, charting the rise of the World of Assassination trilogy with Hitman 2, and culminating in full independence and self-publishing for this year's Hitman 3.

You can also watch the full session on our YouTube channel.

For more news, insight and analysis into the world behind video games, visit www.gamesindustry.biz.

Learn more about your ad choices. Visit megaphone.fm/adchoices

  continue reading

287 episodes

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