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No, really - do we need E3?

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Manage episode 268814515 series 1340359
Content provided by James Batchelor and The GI.Biz Team. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by James Batchelor and The GI.Biz Team or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

James, Marie, Chris and USGamer's Mike Williams weigh in on the big debate of the week: does the games industry need E3?

Studies from both Fancensus and SuperData show that this summer's big game reveals didn't suffer from the absence of the annual showcase -- certainly not when it comes to the platform holders and big publishers.

But there are many other aspects of E3 that aren't as easily recreated online and benefits that might be overlooked when focused purely on data -- something Chris discussed in detail last week.

We weigh up all these points and more, before turning our attention to the ongoing scrutiny around Apple's 30% share of all App Store revenues.

With big tech firms facing antitrust enquiries on both sides of the Atlantic, we debate whether 30% is too high a payment and, building on Rob Fahey's latest column, what the alternative might be.

As always, you can get more news, analysis and insight into the world behind video games at www.gamesindustry.biz.

Learn more about your ad choices. Visit megaphone.fm/adchoices

  continue reading

315 episodes

Artwork
iconShare
 
Manage episode 268814515 series 1340359
Content provided by James Batchelor and The GI.Biz Team. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by James Batchelor and The GI.Biz Team or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

James, Marie, Chris and USGamer's Mike Williams weigh in on the big debate of the week: does the games industry need E3?

Studies from both Fancensus and SuperData show that this summer's big game reveals didn't suffer from the absence of the annual showcase -- certainly not when it comes to the platform holders and big publishers.

But there are many other aspects of E3 that aren't as easily recreated online and benefits that might be overlooked when focused purely on data -- something Chris discussed in detail last week.

We weigh up all these points and more, before turning our attention to the ongoing scrutiny around Apple's 30% share of all App Store revenues.

With big tech firms facing antitrust enquiries on both sides of the Atlantic, we debate whether 30% is too high a payment and, building on Rob Fahey's latest column, what the alternative might be.

As always, you can get more news, analysis and insight into the world behind video games at www.gamesindustry.biz.

Learn more about your ad choices. Visit megaphone.fm/adchoices

  continue reading

315 episodes

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