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Episode 44 - Blood Magic

1:25:28
 
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Manage episode 192022071 series 1340564
Content provided by Greater Than Games. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Greater Than Games or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

An episode on the vital essence of most living things in Sentinel Comics!

Show Notes:

Run Time: 1:25:30

(A quick note on run times - I've been asked to stop listing the minutes in just minutes for episodes that take over an hour, thus the new format! Just to be entirely clear, the first number is the number of hours, the central number is number of minutes beyond that hour, and the last number is the number of seconds beyond those minutes.)

The overview portion of today's episode covers a lot of topics!

Right off the bat, we recommend you check out the Deadline/Lifeline episode, as it has some Blood Magic hints.

Then, we get into the Blood Countess and the Court of Blood.

After that, we talk about Bugbear, who we previously introduced in the NightMist episode and further explored with the Naturalist episode - both also recommended listening.

Then, you might think we'd get into Hermetic, but first we have to go down a weird rabbit trail first about time and then about spices and flavoring. Oh, and then alchemy.

After all that nonsense, it's Hermetic time! And what a time it is...

Finally, about at the 23 minute mark, we get into your questions. That's right - the vast bulk of this episode are the questions you fine folks asked about blood. You're welcome.

56 minutes in, we're asked to tell the story of Lifeline in the Court of Blood. So we do!

At the one hour and eleven minute marl, we're asked about werewolves... and we deliver!

8 minutes later, we talk about future stuff.

Thanks for listening!

  continue reading

431 episodes

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Episode 44 - Blood Magic

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Manage episode 192022071 series 1340564
Content provided by Greater Than Games. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Greater Than Games or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

An episode on the vital essence of most living things in Sentinel Comics!

Show Notes:

Run Time: 1:25:30

(A quick note on run times - I've been asked to stop listing the minutes in just minutes for episodes that take over an hour, thus the new format! Just to be entirely clear, the first number is the number of hours, the central number is number of minutes beyond that hour, and the last number is the number of seconds beyond those minutes.)

The overview portion of today's episode covers a lot of topics!

Right off the bat, we recommend you check out the Deadline/Lifeline episode, as it has some Blood Magic hints.

Then, we get into the Blood Countess and the Court of Blood.

After that, we talk about Bugbear, who we previously introduced in the NightMist episode and further explored with the Naturalist episode - both also recommended listening.

Then, you might think we'd get into Hermetic, but first we have to go down a weird rabbit trail first about time and then about spices and flavoring. Oh, and then alchemy.

After all that nonsense, it's Hermetic time! And what a time it is...

Finally, about at the 23 minute mark, we get into your questions. That's right - the vast bulk of this episode are the questions you fine folks asked about blood. You're welcome.

56 minutes in, we're asked to tell the story of Lifeline in the Court of Blood. So we do!

At the one hour and eleven minute marl, we're asked about werewolves... and we deliver!

8 minutes later, we talk about future stuff.

Thanks for listening!

  continue reading

431 episodes

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