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The Sausage Factory Episode 194: Abyssal Arts

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Manage episode 219309319 series 2431761
Content provided by Chris O'Regan. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Chris O'Regan or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Chris O'Regan talks to Keaton White of Abyssal Arts about how City of the Shroud was developed. Tactical RPGs normally have a turned based system, but Abyssal Arts decided the toss that aside and make a real time strategy game that also has a persistent universe. Show host Chris ORegan first saw this amazing game at EGX Rezzed and just had to have the developers on as guests to chat about it. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/180728_TSF_Episode193.mp3 Edited by Chris O'Regan
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494 episodes

Artwork
iconShare
 
Manage episode 219309319 series 2431761
Content provided by Chris O'Regan. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Chris O'Regan or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Chris O'Regan talks to Keaton White of Abyssal Arts about how City of the Shroud was developed. Tactical RPGs normally have a turned based system, but Abyssal Arts decided the toss that aside and make a real time strategy game that also has a persistent universe. Show host Chris ORegan first saw this amazing game at EGX Rezzed and just had to have the developers on as guests to chat about it. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/180728_TSF_Episode193.mp3 Edited by Chris O'Regan
  continue reading

494 episodes

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