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The Sausage Factory Episode 44: Deco Digital and Bevel Studios

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Content provided by Chris O'Regan. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Chris O'Regan or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Chris O'Regan chats to Joe Brammer of Deco Digital about Pneuma Breath of Life as well as many other subjects including the death of the modding community in the face of the rise of indie games. Puzzle games generally teeter on the brink between maddeningly impossible to tediously easy. Pneuma Breath of Life is a first person perspective game on the Xbox One that uses the Unreal 4 Engine to create a world that interacts with the player depending on what the player is looking at. The player must keep an object in their vision at all times in order for a trigger effect to occur. This unique aspect of Pneuma Breath of Life made it stand out in the plethora of titles that were on show at EGX. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode44.mp3 The Sausage Factory 44 was edited by Chris O'Regan
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495 episodes

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Fetch error

Hmmm there seems to be a problem fetching this series right now. Last successful fetch was on April 26, 2024 22:37 (1d ago)

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Manage episode 273565273 series 2431761
Content provided by Chris O'Regan. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Chris O'Regan or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Chris O'Regan chats to Joe Brammer of Deco Digital about Pneuma Breath of Life as well as many other subjects including the death of the modding community in the face of the rise of indie games. Puzzle games generally teeter on the brink between maddeningly impossible to tediously easy. Pneuma Breath of Life is a first person perspective game on the Xbox One that uses the Unreal 4 Engine to create a world that interacts with the player depending on what the player is looking at. The player must keep an object in their vision at all times in order for a trigger effect to occur. This unique aspect of Pneuma Breath of Life made it stand out in the plethora of titles that were on show at EGX. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode44.mp3 The Sausage Factory 44 was edited by Chris O'Regan
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