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Raph Koster — Game Design Insights: Iteration, Constraints, and Real-World Inspiration (#5)

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Manage episode 231888046 series 2479536
Content provided by Justin Gary. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Justin Gary or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Raph Koster has undoubtedly changed the world of gaming. He was the lead designer of the legendary Ultima Online and the creative director behind Star Wars Galaxies. In 2004, he wrote _A Theory of Fun for Game Design_ which highlights Edutainment as the driving force behind great games. He speaks all over the world on the subject of game design and I’m super excited to have him here with us to share his knowledge.
Get full access to Think Like A Game Designer at justingarydesign.substack.com/subscribe
  continue reading

79 episodes

Artwork
iconShare
 
Manage episode 231888046 series 2479536
Content provided by Justin Gary. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Justin Gary or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Raph Koster has undoubtedly changed the world of gaming. He was the lead designer of the legendary Ultima Online and the creative director behind Star Wars Galaxies. In 2004, he wrote _A Theory of Fun for Game Design_ which highlights Edutainment as the driving force behind great games. He speaks all over the world on the subject of game design and I’m super excited to have him here with us to share his knowledge.
Get full access to Think Like A Game Designer at justingarydesign.substack.com/subscribe
  continue reading

79 episodes

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