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Three Moves Ahead 546: Company of Heroes 3 Multiplayer Interview

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Rob got to check out a pre-alpha build of Company of Heroes 3's multiplayer, and now he's sitting down with lead gameplay designer Matt Philip and map designer Will Ward. Among the topics on the docket are how the flow and pacing of battles has changed from previous games in the series, keeping familiar factions fresh without betraying their identities, and the challenges of creating maps that appeal to high-level competitive players as well as casual weekend warriors.
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613 episodes

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Fetch error

Hmmm there seems to be a problem fetching this series right now. Last successful fetch was on April 29, 2024 20:48 (4d ago)

What now? This series will be checked again in the next day. If you believe it should be working, please verify the publisher's feed link below is valid and includes actual episode links. You can contact support to request the feed be immediately fetched.

Manage episode 310081032 series 228
Content provided by Idle Thumbs. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Idle Thumbs or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Rob got to check out a pre-alpha build of Company of Heroes 3's multiplayer, and now he's sitting down with lead gameplay designer Matt Philip and map designer Will Ward. Among the topics on the docket are how the flow and pacing of battles has changed from previous games in the series, keeping familiar factions fresh without betraying their identities, and the challenges of creating maps that appeal to high-level competitive players as well as casual weekend warriors.
  continue reading

613 episodes

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