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NES Works Gaiden #038: The Tower of Druaga

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Manage episode 327056648 series 1329391
Content provided by Jeremy Parish. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jeremy Parish or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Although I've previously covered The Tower of Druaga on Game Boy Works, this version precedes the portable rendition by half a decade and stands as the more towering achievement of the two. So to speak. Another solid arcade-to-Famicom conversion by Namcot, Druaga's move to consoles felt like a figurative as well as literal homecoming: As an arcade game, Druaga feels frankly unfair thanks to its harsh one-hit-kill combat and mandatory secrets hidden behind abstruse and unintuitive rules. As a home game, however, Druaga offered a more expansive role-playing-style adventure than had ever been seen on consoles, and its design comes off as far less punishing when you don't have to drop 100 yen into the machine every time you run out of lives (which happens frequently). I don't know that I'd recommend Druaga today, as many games followed in its wake that built and improved on its design... but would those games have had a design to improve on without Druaga? I say they would not.

Video Works is a patron-funded project. For early video access, exclusive podcasts and mini-zines, and more, please support my work at patreon.com/gamespite — thank you!

  continue reading

162 episodes

Artwork
iconShare
 
Manage episode 327056648 series 1329391
Content provided by Jeremy Parish. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jeremy Parish or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Although I've previously covered The Tower of Druaga on Game Boy Works, this version precedes the portable rendition by half a decade and stands as the more towering achievement of the two. So to speak. Another solid arcade-to-Famicom conversion by Namcot, Druaga's move to consoles felt like a figurative as well as literal homecoming: As an arcade game, Druaga feels frankly unfair thanks to its harsh one-hit-kill combat and mandatory secrets hidden behind abstruse and unintuitive rules. As a home game, however, Druaga offered a more expansive role-playing-style adventure than had ever been seen on consoles, and its design comes off as far less punishing when you don't have to drop 100 yen into the machine every time you run out of lives (which happens frequently). I don't know that I'd recommend Druaga today, as many games followed in its wake that built and improved on its design... but would those games have had a design to improve on without Druaga? I say they would not.

Video Works is a patron-funded project. For early video access, exclusive podcasts and mini-zines, and more, please support my work at patreon.com/gamespite — thank you!

  continue reading

162 episodes

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