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Super Mario Bros. 2: The 'Borrowed' Video Game

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Manage episode 382610259 series 2481942
Content provided by Jamie Logie / Curiouscast. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jamie Logie / Curiouscast or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Hold on, something doesn't seem right here... Did you have that same reaction back in 1988 the first time you got to play Super Mario Brothers 2?

For a new generation familiar with the original Mario Brothers game for the NES, the follow-up felt like quite a departure. But there was a reason for this, and today, we look back on the story behind the creation of Super Mario Bros. 2.

An early version of Super Mario 2 was created, then abandoned, and it was a pre-existing Japanese game that allowed for its North American release. Time restraints, computer chip shortages, and high expectations--it was the game that had everything going against it...

Support the show and get bonus 1980s content: Patreon.com/80s

Artwork: Janet Cordahi

Learn more about your ad choices. Visit megaphone.fm/adchoices

  continue reading

283 episodes

Artwork
iconShare
 
Manage episode 382610259 series 2481942
Content provided by Jamie Logie / Curiouscast. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jamie Logie / Curiouscast or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Hold on, something doesn't seem right here... Did you have that same reaction back in 1988 the first time you got to play Super Mario Brothers 2?

For a new generation familiar with the original Mario Brothers game for the NES, the follow-up felt like quite a departure. But there was a reason for this, and today, we look back on the story behind the creation of Super Mario Bros. 2.

An early version of Super Mario 2 was created, then abandoned, and it was a pre-existing Japanese game that allowed for its North American release. Time restraints, computer chip shortages, and high expectations--it was the game that had everything going against it...

Support the show and get bonus 1980s content: Patreon.com/80s

Artwork: Janet Cordahi

Learn more about your ad choices. Visit megaphone.fm/adchoices

  continue reading

283 episodes

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