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#812 Jonah Lobe on character anatomy and “Quiet: Level One”

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Manage episode 427517178 series 133552
Content provided by Tim. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Tim or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Quiet: Level One

Jonah Lobe, after many years designing characters for video games, has recently turned his attention to comics. He’s the illustrator of Marvel Anatomy: A Scientific Study of the Superhuman, in which we can finally learn just what’s going on inside characters like Wolverine, Venom, and Modok. He’s also on the verge of his first Kickstarter campaign, for Quiet: Level One, about a skeleton named Quiet who’s up against an evil Conan the Barbarian-type called Galahorn. He talks with Tim about his inspiration for Quiet, the difference between making video games and making comics, whether anatomy is important in cartoony drawing styles, and more.

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146 episodes

Artwork
iconShare
 
Manage episode 427517178 series 133552
Content provided by Tim. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Tim or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Quiet: Level One

Jonah Lobe, after many years designing characters for video games, has recently turned his attention to comics. He’s the illustrator of Marvel Anatomy: A Scientific Study of the Superhuman, in which we can finally learn just what’s going on inside characters like Wolverine, Venom, and Modok. He’s also on the verge of his first Kickstarter campaign, for Quiet: Level One, about a skeleton named Quiet who’s up against an evil Conan the Barbarian-type called Galahorn. He talks with Tim about his inspiration for Quiet, the difference between making video games and making comics, whether anatomy is important in cartoony drawing styles, and more.

Brought to you by:

  continue reading

146 episodes

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