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The CaPC Digest 90 – Ready Player One, Virtual Reality, and the Value In Escapism with Derek Hiebert

 
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Manage episode 205510420 series 56985
Content provided by Christ and Pop Culture and Pop Culture. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Christ and Pop Culture and Pop Culture or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
http://traffic.libsyn.com/capcpod/CaPC_Digest_90.mp3

Each week Drew Dixon and Tyler Burns interview a CaPC writer about a recent article they have authored in order to go deeper into the subject matter. This week Derek Hiebert joins the duo to talk about his article, Ready Player Oneand the Escape From Reality. What are the practical considerations for immersive entertainment like VR? How do we set an example for the family when we are ostensibly cut off from them even though we are in the same room? Is there value in escapsim and entertainment to be had in mediums like VR, video games, and other digital media that exists to take you out of our reality and into another one?

  continue reading

30 episodes

Artwork
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Manage episode 205510420 series 56985
Content provided by Christ and Pop Culture and Pop Culture. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Christ and Pop Culture and Pop Culture or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
http://traffic.libsyn.com/capcpod/CaPC_Digest_90.mp3

Each week Drew Dixon and Tyler Burns interview a CaPC writer about a recent article they have authored in order to go deeper into the subject matter. This week Derek Hiebert joins the duo to talk about his article, Ready Player Oneand the Escape From Reality. What are the practical considerations for immersive entertainment like VR? How do we set an example for the family when we are ostensibly cut off from them even though we are in the same room? Is there value in escapsim and entertainment to be had in mediums like VR, video games, and other digital media that exists to take you out of our reality and into another one?

  continue reading

30 episodes

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