show episodes
 
Coffee with Butterscotch is the hilarity-filled official podcast of award-winning video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn how video games are made and sold, our take on building a small company from scratch, and how to be an unstoppable problem-solving machine. Got a question you want answered on the podcast? Ask us at https://podcast.bscotch.net
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show series
 
In this episode, we discuss AI News, tech demos, and change management. It’s hard to unlearn old habits and adopt new practices. Resistance is natural when you disrupt the comfort of routine and commit to adaptation. It’s a truth universally acknowledged, that change requires challenge, and progress requires change. Support Crashlands 2! Official W…
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This week, we talk about childhood games, the Game Changer, and DIY podcast setups. You don’t need top of the line audio equipment to get a good audio recording. After all, it’s not about the cost of the setup, it’s how you use it. Decent equipment, proper mic placement, and some sound dampening hacks are all you need to charm a listener's ears. Su…
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In this episode, we discuss an unexpected earthquake, Crashlands nostalgia, and keyboard accessibility. Making a game accessible to a global audience isn’t just about localizing the text. Like, have you ever thought about keyboard layouts? Correctly mapping the key presses in a game is critical for making sure nothing gets lost in translation. Supp…
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This week, we talk about the Crashlands 2 announcement trailer, now in Chinese! Then we discuss web games and security measures. Platform review processes are like door locks. They won’t stop a skilled hacker from breaking in, but can thwart casual intruders. While dealing with these obstacles can be frustrating on the dev side, the presence of the…
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In this episode, we discuss developer preferences, reviews, and opinionated tools. External tools often have a lot of opinions on how, exactly, they should be used, which translates into opinions on how YOU should work. Staking your livelihood on someone else’s opinions is a dangerous gambit. A lot depends on the shareholder profit dictum. Support …
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This week, we talk about live service games, the door problem, and input design. How does a player interact with a game and how does the game interpret player action? This design constraint influences ALL the possible interactions in a game, making control schemes a fundamental pillar in game design. Support Crashlands 2! Official Website: https://…
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In this episode, we discuss ethical hunting, silent crashes, and iterative design. The process of iterative design is more than just tweaking code; it’s about creating a fast feedback loop between trial, error, and debugging. Without good tools, you can’t go fast, and if you can’t go fast, any experiment is going to be costly to do. If you want to …
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This week, we talk about achievement design, adapting video games, and robot wars. In the flood of sponsored content and AI-generated clutter, large language models are now learning from the noise they themselves create. While these AIs are exchanging spam in their echo chamber, we humans can find peace by doing what we do best — creating! Support …
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In this episode, we discuss localization nuance, trend cycles, and launch horror. Game launches require more than technical preparation; it’s about expecting the unexpected in player behavior and demand. No matter how many simulations you run or scenarios you anticipate, the true test emerges at launch. Support Crashlands 2! Official Website: https…
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This week, we talk about working with family and game pricing. Deciding on a price point for a game is more than just a simple economic decision. Perceived value is influenced by perceived functionality, entertainment proposition, artistic merit, and emotional connection. So how do you hit the jackpot at the right price? Support Crashlands 2! Offic…
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In this episode, we discuss internationalization, localization, and implementation. Localization is much more than just translation. It’s a complex technical and artistic endeavor that captures the essence of your game and makes it accessible to a global audience. Lots of things can be open to interpretation, but loc will help you keep anything imp…
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This week, we talk about staring eyes, mini-games, and integration issues. Supporting new tech like the Vision Pro or adding sneaky mini-games into bigger ones is all about snazzing things up without adding user-sided friction. Seamless integration is way harder than it sounds, but when it works, it's pure stealthy genius. Support Crashlands 2! Off…
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In this episode, we discuss Crashlands 2 update, onboarding, and malicious compliance. Major tech companies, using their vast resources, can navigate regulations with ease and will sometimes exploit their advantages, following the letter but not the spirit. As tech companies become entities of critical infrastructure, the challenges of regulating t…
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