Best Mark Rosewater podcasts we could find (Updated May 2019)
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Magic: The Gathering Head Designer Mark Rosewater shares stories, insights, and more while driving to work. Listen in and learn more about Magic!
 
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Humans of Magic
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James Hsu speaks to "Magic: The Gathering" players about their background, passions, and competitive mindset.
 
In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world class game designers to deconstruct the step-by-step process for creating games and working in the gaming industry. In each episode, we distill the process of creativity into actionable advice that anyone can use all while giving listeners an opportunity to learn more about their favorite games and designers.
 
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In this podcast, I walk through all the Planeswalkers to explain who they are and how they're mechanically represented on cards.By Mark Rosewater.
 
In this podcast, I walk through all the Planeswalkers to explain who they are and how they're mechanically represented on cards.By Mark Rosewater.
 
I realized I hadn't done a Top 10 list in a while, so I decided to talk about bad mechanics.By Mark Rosewater.
 
I realized I hadn't done a Top 10 list in a while, so I decided to talk about bad mechanics.By Mark Rosewater.
 
Magic: the Gathering, Pokémon, Smash Up, Guillotine, and The Pathfinder Adventure Card Game are just a few of the games Paul Peterson had a hand in creating. In this episode, Paul talks about building a community and company that supports game design and creativity, from big studio work to boutique game design companies. His work in the field o ...…
 
This podcast talks about the vision design of War of the Spark.By Mark Rosewater.
 
This podcast talks about the vision design of War of the Spark.By Mark Rosewater.
 
In this podcast, I examine the role social media plays in modern game design.By Mark Rosewater.
 
In this podcast, I examine the role social media plays in modern game design.By Mark Rosewater.
 
This podcast is about the history of the block, how they came about and why they went away.By Mark Rosewater.
 
This podcast is about the history of the block, how they came about and why they went away.By Mark Rosewater.
 
This is part two of a two-part series exploring the Rabiah Scale, a scale talking about how likely we are to visit or revisit certain planes in a Standard-legal set.By Mark Rosewater.
 
This is part two of a two-part series exploring the Rabiah Scale, a scale talking about how likely we are to visit or revisit certain planes in a Standard-legal set.By Mark Rosewater.
 
This is part one of a two-part series exploring the Rabiah Scale, a scale talking about how likely we are to visit or revisit certain planes in a Standard-legal set.By Mark Rosewater.
 
This is part one of a two-part series exploring the Rabiah Scale, a scale talking about how likely we are to visit or revisit certain planes in a Standard-legal set.By Mark Rosewater.
 
This is part three of my three-part series on card-by-card design stories from Morningtide.By Mark Rosewater.
 
This is part three of my three-part series on card-by-card design stories from Morningtide.By Mark Rosewater.
 
This is part two of my three-part series on card-by-card design stories from Morningtide.By Mark Rosewater.
 
This is part two of my three-part series on card-by-card design stories from Morningtide.By Mark Rosewater.
 
This is part one of my three-part series on card-by-card design stories from Morningtide.By Mark Rosewater.
 
This is part one of my three-part series on card-by-card design stories from Morningtide.By Mark Rosewater.
 
Raph Koster has undoubtedly changed the world of gaming. He was the lead designer of the legendary Ultima Online and the creative director behind Star Wars Galaxies. In 2004, he wrote _A Theory of Fun for Game Design_ which highlights Edutainment as the driving force behind great games. He speaks all over the world on the subject of game design ...…
 
Based on my previous article, I explain why we just can't do some of the things fans request for Magic.By Mark Rosewater.
 
Based on my previous article, I explain why we just can't do some of the things fans request for Magic.By Mark Rosewater.
 
This is another in my "Designing _____" series where I walk through making basic effects. In this podcast, I talk about making all the various destruction cards.By Mark Rosewater.
 
This is another in my "Designing _____" series where I walk through making basic effects. In this podcast, I talk about making all the various destruction cards.By Mark Rosewater.
 
Luis Scott-Vargas is a professional Magic player, member of the Magic Hall of Fame, and Vice President of Marketing at ChannelFireball.com. He hails from Oakland, California, and is widely considered to be the greatest Magic troll of our generation.Humans of Magic is sponsored by CardBoard Live. CardBoard Live revolutionizes card & board game s ...…
 
I had the pleasure to have a carpool guest, Greg Weisman, the author of the upcoming War of the Spark novel, Ravnica. He and I talked all about what went into writing a story with over 100 named characters.By Mark Rosewater.
 
I had the pleasure to have a carpool guest, Greg Weisman, the author of the upcoming War of the Spark novel, Ravnica. He and I talked all about what went into writing a story with over 100 named characters.By Mark Rosewater.
 
This podcast is based on a recent article I did talking about the importance of empathy in game design (and life).By Mark Rosewater.
 
This podcast is based on a recent article I did talking about the importance of empathy in game design (and life).By Mark Rosewater.
 
Magic has a number of golden rules, and today, I talk about what they are and why they're so important to design.By Mark Rosewater.
 
Magic has a number of golden rules, and today, I talk about what they are and why they're so important to design.By Mark Rosewater.
 
This is another in my "Lessons Learned" series where I talk about the lessons I've picked up from sets I've led or co-led. In this podcast, I talk about Guilds of Ravnica and Ravnica Allegiance (as the vision design for them was done together).By Mark Rosewater.
 
This is another in my "Lessons Learned" series where I talk about the lessons I've picked up from sets I've led or co-led. In this podcast, I talk about Guilds of Ravnica and Ravnica Allegiance (as the vision design for them was done together).By Mark Rosewater.
 
Cyrus Corman-Gill is an above-average Magic player. He is an Eternal Weekend Finalist, Star City Games Open champion, Vintage Super League quarterfinalist, online grinder (of the card game variety), and Twitch streamer. Cyrus also enjoys sending out cool tweets and acting as the wrestling heel of the Magic world.Humans of Magic is sponsored by ...…
 
About once a month, R&D takes the day off to play with an upcoming set. In this podcast, I talk all about R&D play days and how they work.By Mark Rosewater.
 
About once a month, R&D takes the day off to play with an upcoming set. In this podcast, I talk all about R&D play days and how they work.By Mark Rosewater.
 
One of the things I enjoy doing is answering questions from the fans. In this podcast, I explore the many ways I do that.By Mark Rosewater.
 
One of the things I enjoy doing is answering questions from the fans. In this podcast, I explore the many ways I do that.By Mark Rosewater.
 
Brian retired from doing coverage, so I decided to dedicate a podcast to his long Magic career.By Mark Rosewater.
 
Brian retired from doing coverage, so I decided to dedicate a podcast to his long Magic career.By Mark Rosewater.
 
This podcast is the tenth and final in my Ravnica guild series. In this podcast, I talk about the green-blue guild, the Simic Combine.By Mark Rosewater.
 
This podcast is the tenth and final in my Ravnica guild series. In this podcast, I talk about the green-blue guild, the Simic Combine.By Mark Rosewater.
 
James Ernest is a man of many talents. He’s a screenwriter, poker player, juggler and game designer. He’s worked with Wizards of the Coast, Paizo Publishing, and even developed the game _Tak_ with legendary fantasy author Patrick Rothfuss. In this podcast, James talks about how he and his company, Cheapass Games, work to designs new games, deve ...…
 
This podcast is the ninth in my Ravnica guild series. In this podcast, I talk about the white-black guild, the Orzhov Syndicate.By Mark Rosewater.
 
This podcast is the ninth in my Ravnica guild series. In this podcast, I talk about the white-black guild, the Orzhov Syndicate.By Mark Rosewater.
 
My eldest daughter, Rachel, and I traveled to New York to go to a convention about New York theater. This is part two of a two-part series about that trip.By Mark Rosewater.
 
My eldest daughter, Rachel, and I traveled to New York to go to a convention about New York theater. This is part two of a two-part series about that trip.By Mark Rosewater.
 
My eldest daughter, Rachel, and I traveled to New York to go to a convention about New York theater. This is part one of a two-part series about that trip.By Mark Rosewater.
 
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