Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
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Feeling down? Is Joy a chore? The Joyspiracy Theory: A theory stating that in spite of corruption, deception, and conspiracy one can still experience chronic joy everyday.
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My favorite metaphor for Magic design is that it's like running a buffet. I talk about where this metaphor came from and why I feel it's so accurate.By Mark Rosewater
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This is another history podcast where I explore how an element of Magic came to be and evolved over time. This time, I look into the history of drafting.By Mark Rosewater
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In this podcast, I talk about how to use brainstorming to come up with ideas.By Mark Rosewater
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On this podcast, I talk about how we design cards for the mythic rare rarity.By Mark Rosewater
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In this podcast, I talk about an important quality of Magic mechanics: stickiness. What is it and how do we use it? This podcast dives into the topic.By Mark Rosewater
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I went to MagicCon: Las Vegas and have many stories to tell. This podcast tells those stories.By Mark Rosewater
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#1190: The History of Magic Design, Part 8
36:02
36:02
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This episode is the eighth and final part of my eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.By Mark Rosewater
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#1189: Game Knights Live with Josh Lee Kwai, Jimmy Wong, and Becca Scott
42:26
42:26
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At MagicCon: Las Vegas, I was honored to participate in Game Knights Live. I have my three fellow players, Josh Lee Kwai, Jimmy Wong, and Becca Scott, on the podcast to talk through all that went into putting it on and share a bunch of the behind-the-scenes stories.By Mark Rosewater
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#1188: The History of Magic Design, Part 7
32:12
32:12
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This episode is part seven of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.By Mark Rosewater
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#1187: Foundations Starter Collection Design with Carmen Klomparens
34:51
34:51
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In this podcast, I sit down with Carmen Klomparens, lead designer of the Magic: The Gathering Foundations Starter Collection, to talk about the design of the product.By Mark Rosewater
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#1186: The History of Magic Design, Part 6
34:07
34:07
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This episode is part six of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.By Mark Rosewater
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101
#1185: Foundations Design with Bryan Hawley
41:12
41:12
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In this podcast, I sit down with Foundations's Lead Set Designer Bryan Hawley to talk about the design of the set's product suite.By Mark Rosewater
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#1184: The History of Magic Design, Part 5
32:25
32:25
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This episode is part five of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.By Mark Rosewater
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In this podcast, I go through all the mechanics that interact with the graveyard in some way.By Mark Rosewater
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#1182: The History of Magic Design, Part 4
30:51
30:51
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This episode is part four of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.By Mark Rosewater
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When we design new Magic cards and mechanics, we have to be conscious of how those cards will play with the cards and mechanics that already exist. In this podcast, I talk about what we do to make sure they play well together.By Mark Rosewater
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#1180: The History of Magic Design, Part 3
31:53
31:53
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This episode is part three of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.By Mark Rosewater
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Once a week, the Magic designers get together to talk through technical design issues. That meeting is called "Cardcrafting," and I talk about it in this podcast.By Mark Rosewater
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#1178: The History of Magic Design, Part 2
31:21
31:21
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This episode is part two of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.By Mark Rosewater
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In this episode, I take all the sets I talked about in my "State of Design 2024" article (The Lord of the Rings: Tales of Middle-earth™ through Modern Horizons 3) and walk through every new mechanic with my personal thoughts on them and what we've learned about them.By Mark Rosewater
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#1176: The History of Magic Design, Part 1
31:18
31:18
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This episode is part one of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.By Mark Rosewater
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#1175: Duskmourn Worldbuilding with Emily Teng
29:47
29:47
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In this episode, I sit down with Emily Teng, the Duskmourn: House of Horror worldbuilding lead, to talk about the creation of this brand-new plane.By Mark Rosewater
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In this podcast, I talk about what divides normal Eternal-legal Magic mechanics from silver-bordered and acorn mechanics.By Mark Rosewater
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#1173: Duskmourn Set Design with Jules Robins
33:40
33:40
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In this podcast, I sit down with Jules Robins, lead set designer of Duskmourn: House of Horror, to talk about the design of the set.By Mark Rosewater
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#1172: Lessons Learned – March of the Machine
33:44
33:44
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This is another episode in my "Lessons Learned" series where I look back at sets I led or co-led and walk through the many lessons I learned from doing the design. In this podcast, I talk about what I learned designing March of the Machine.By Mark Rosewater
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