Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
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Feeling down? Is Joy a chore? The Joyspiracy Theory: A theory stating that in spite of corruption, deception, and conspiracy one can still experience chronic joy everyday.
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A Magic: The Gathering podcast where the slogan is 'EDH. Community. Now. ALWAYS'. Highlights the positive aspects of the game and magnifies cool and interesting facets of MTG with a variety of content segments and community guests. Mostly focused on EDH/Commander but also has segments on many other topics such as 60-card Constructed, Art, cEDH, and more!
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This podcast is part two of a two-part series based on a Making Magic article where I look back at the first 30 years of Magic and pick the top design contributions of each year.By Mark Rosewater
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This podcast is part one of a two-part series based on a Making Magic article where I look back at the first 30 years of Magic and pick the top design contributions of each year.By Mark Rosewater
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In this podcast, I talk about the Fallen Empires expansion.By Mark Rosewater
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In this podcast, I talk about the early portion of design where the sky is the limit.By Mark Rosewater
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In this podcast, I talk about how design needs to evoke an emotional response from the players.By Mark Rosewater
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In this podcast, I talk all about the history and design surrounding the exile zone.By Mark Rosewater
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In this podcast, I sit down with Lead Designer Corey Bowen to talk about the design of Magic: The Gathering® – Assassin's Creed®.By Mark Rosewater
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This podcast talks about the spectrum of giving players what they're asking for and surprising them with things they never thought of.By Mark Rosewater
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I talk all the time about the strengths of each color. This week, I delve into their weaknesses and how those present themselves mechanically.By Mark Rosewater
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In this podcast, I talk for 30 minutes all about every aspect of power and toughness.By Mark Rosewater
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In this podcast, I talk about why we don't have colors show up in different amounts in sets.By Mark Rosewater
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#1143: Modern Horizons 3 Set Design with Michael Majors
29:35
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In this podcast, I sit down with Set Design Lead Michael Majors to talk about the set design for Modern Horizons 3.By Mark Rosewater
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A Fresh Take on the Group Hug Archetype (feat. k0ppk0pp)
53:53
53:53
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Group Hug may seem like a solved strategy in EDH, but guest star k0ppk0pp joins the show to demonstrate that running Group Hug doesn't mean you can't still find ways to win by leveraging additional resources to your advantage! You can find k0ppk0pp's content here at: https://t.co/Fw3Q8R2cDO . You can find all my content over on LinkTree at https://…
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In this podcast, I talk about how we design tokens and the cards that create them.By Mark Rosewater
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#1141: Modern Horizons 3 Vision Design with Erik Lauer
30:15
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I sit down with Erik Lauer, Modern Horizons 3's lead vision designer, to talk about the making of the set.By Mark Rosewater
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I've talked a lot about the color pie over the years. In this episode, I talk about its history and how we've treated it as it has evolved over time.By Mark Rosewater
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In this podcast, I sit down with Scott Larabee, Sheldon's best friend, to talk all about the man and his life. We talk about many aspects of his huge impact on Magic (it's not just Commander) and who he was as a person.By Mark Rosewater
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#1138: Lessons Learned – Phyrexia: All Will Be One
31:32
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This podcast is another in my "Lessons Learned" series where I talk about design lessons from sets I led or co-led. This episode is about the design of Phyrexia: All Will Be One.By Mark Rosewater
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In this episode, I talk about how we design typal cards (i.e., cards that mechanically care about creature types).By Mark Rosewater
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What exactly is a lead designer responsible for? In this podcast, I walk through what the lead designers do during exploratory design, vision design, set design, and play design.By Mark Rosewater
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In this podcast, I talk about how we design monocolor themes for both Constructed and Limited.By Mark Rosewater
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In this podcast, I talk about how R&D uses the alphabet to design Magic cards. I walk through the alphabet, explaining how we use each letter.By Mark Rosewater
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In this podcast, I sit down with Ari Zirulnik to talk about how we name Magic sets.By Mark Rosewater
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Back in 1999, the Magic rules had the biggest change in the history of the game in conjunction with the release of Sixth Edition. In this podcast, I walk through the major changes that happened.By Mark Rosewater
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My father, Gene Rosewater, died on April 17. In this podcast, I share stories about him that relate to Magic. Warning: This one's a bit of a tear-jerker.By Mark Rosewater
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A/B mechanics are mechanics that require a separate subset of cards to work (such as madness requiring cards that make you discard). In this episode, I talk about how we design A/B mechanics, the challenges of making them, and the history of some famous A/B mechanics.By Mark Rosewater
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Back in 2018, we ran the Great Designer Search 3 (GDS3). Part of that event was a multiple-choice test many contestants took to qualify for the next part of the qualification. One question from that test, question number 28, proved to be controversial. The topic recently returned to social media, so I decided to record a podcast about it. I talk ab…
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Mr Bevers is most notably the creator of the Chat Chaos Commander game stream, which relies on a bevy of very wacky and weird game modules to ensure that no two games are the same! Fueled by Chaos and furthered by Chat, every game is absolute mayhem. We sit down to discuss how this phenomenon got started, where it is now, and where it may be going …
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#1128: Outlaws of Thunder Junction Play Design with Jadine Klomparens
29:26
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In this podcast, I sit down with Outlaws of Thunder Junction Lead Play Designer Jadine Klomparens to talk about the play design of the set.By Mark Rosewater
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In this podcast, I talk about a concept I learned from my days in Hollywood and how I apply it to Magic design.By Mark Rosewater
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Know a Brewer: Tyler from Commander Paradise
24:10
24:10
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On this episode of the show, Tyler from Commander Paradise joins the show to discuss their personal deckbuilding style. You can find Commander Paradise content here: https://linktr.ee/commanderparadise You can find MTG In Quarantine, including affiliate links to Inked Gaming and QuiverTime (use promo code 'mtgiq' for 10% off your order at Checkout)…
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#1126: Outlaws of Thunder Junction Set Design with Dave Humpherys
41:47
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In this podcast, I sit down with Dave Humpherys, set design lead for Outlaws of Thunder Junction, to talk about the set design of the latest expansion.By Mark Rosewater
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In honor of Outlaws of Thunder Junction, I did a card-by-card design podcast on cards with creature type Mercenary.By Mark Rosewater
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#1124: Outlaws of Thunder Junction Vision Design
30:59
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In this podcast, I talk about the early design of Outlaws of Thunder Junction.By Mark Rosewater
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Before I get into Outlaws of Thunder Junction, I see if I can name every non-core expansion set in order with a bit of trivia about each one.By Mark Rosewater
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The Power of Niv-Mizzet, Reborn as a Voltron Commander (feat. Kellis12594)
31:28
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Kellis12594 from the Elder Drunken Highlander channel guests to talk about Niv-Mizzet, Reborn, a five-color Voltron Commander that can turn two-color cards into major card advantage and a win engine very quickly. You can find the list here: https://archidekt.com/decks/1851996/nivmizzet_reborn_voltron_twiddle_storm You can find Elder Drunken Highlan…
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#1122: Top 20 Evergreen Mechanics, Part 2
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During my MagicCon: Chicago talk where I listed my top 20 mechanics of all time, I also showed a slide for my top 20 evergreen mechanics and said that one day, I'd do a podcast on it. Today is that day. This is part two of two.By Mark Rosewater
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#1121: Top 20 Evergreen Mechanics, Part 1
30:12
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During my MagicCon: Chicago talk where I listed my top 20 mechanics of all time, I also showed a slide for my top 20 evergreen mechanics and said that one day, I'd do a podcast on it. Today is that day. This is part one of two.By Mark Rosewater
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What is a Signature EDH Deck? (feat. UncommonCommander)
1:07:58
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On this episode of the podcast, Cole and I discuss the ingredients that go into making a Signature EDH deck and use our own signature decks as examples. You can find UncommonCommander's work here: https://linktr.ee/eclipsemeteor You can find the MTG In Quarantine content, including promo code 'mtgiq' for 10% off at quivertime.com, here: https://lin…
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In this podcast, I explain what it was like to play Magic in 1993.By Mark Rosewater
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In this podcast, I share what Magic R&D refers to as the "elephant in boots" problems and how we work to solve it.By Mark Rosewater
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This is my third podcast in a three-part series talking about the 20 best non-evergreen mechanics of all time. It's based on a talk I gave at MagicCon: Chicago.By Mark Rosewater
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This is the second of a three-part series talking about the 20 best non-evergreen mechanics of all time. It's based on a talk I gave at MagicCon: Chicago.By Mark Rosewater
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Recently at MagicCon: Chicago, I did a talk called "The 20 Best Mechanics of All Time," which you can watch here. This podcast covers part one of that talk.By Mark Rosewater
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In this podcast, I talk about my time at last weekend's MagicCon: Chicago.By Mark Rosewater
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In this episode, I give a quick retrospective on my experience at MC Chicago in February 2024! Use promo code 'mtgiq' at checkout at quivertime.com for 10% off your order! You can find all my content and affiliate links on LinkTree HERE: https://linktr.ee/mtginquarantine
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Ten years ago, I released a podcast on playtesting, but a lot has changed. In this podcast, I look at how we playtest today.By Mark Rosewater
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In this podcast, I talk about the importance of synergy in Magic design.By Mark Rosewater
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We spend a long time designing sets, constantly improving on every aspect possible. But how and when do we decide to step away? In this podcast, I explore the subject of perfectionism.By Mark Rosewater
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In this podcast, I talk about the basics of designing puzzles.By Mark Rosewater
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