show episodes
 
'Commemorating Partition and Civil Wars in Ireland, 2020-2023' is a project run by Dr Marie Coleman and Dr Dominic Bryan at Queen's University Belfast. The project, which is funded by the Arts and Humanities Research Council, examines approaches to the upcoming centenary of the partition of Ireland and is one of a number of funded research projects being undertaken at Queen's University Belfast linked to the commemoration of the Irish 'decade of centenaries'. Speakers at 'Commemorating Parti ...
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Business is changing. The profit-at-all-cost narrative went extinct. But what’s next? No idea. That’s why we meet with people who are in business to lead by example. And sometimes become role models for their entire industry — because the idealists of today often turn out to be the realists of tomorrow.
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show series
 
My guest this month was legendary game designer, Tuomas Pirinen! Tuomas was the creator of Mordheim, the lead developer of Warhammer Fantasy Battle 6th Edition, Warhammer Siege, and countless other miniatures games as well as video games, having worked at EA, Ubisoft and other companies. Most recently, Tuomas has signed on to create the rules for t…
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Tuomas in conversation with Jordan Sorcery. In my second conversation with Tuomas Pirinen (you can find my first interview exclusively on my Patreon) we talk about his work redefining Chaos in the Warhammer Old World, and beginning the journey to dividing the forces of the ruinous power by beast, warrior, daemon, and god. We also explored Tuomas' c…
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Chris Pramas in conversation with Jordan Sorcery. After a career at Wizards of the Coast working on D&D, Alternity, and Chainmail, Chris Pramas co-founded independent RPG publisher Green Ronin and began releasing award winning and critically acclaimed TTRPGs like Mutants and Masterminds. And after that Chris was asked by Games Workshop to develop a…
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Dominic McDowell in conversation with Jordan Sorcery. The man behind the incredible homegrown success of UK RPG publisher Cubicle 7, Domininc McDowell has helped to rejuvenate the RPG marketplace with a broad range of well received and successful roleplaying games. Not only that, but he brought together the team that would reinvent and restore Warh…
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Graeme Davis in conversation with Jordan Sorcery. One of the key game designers involved in the creation of Warhammer Fantasy Roleplay and The Enemy Within campaign, Graeme Davis has long been an important voice in the TTRPG industry. Graeme talks with me about the early culture and ways of working at Citadel and Games Workshop under Bryan Ansell, …
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Johnny Fraser-Allen in conversation with Jordan Sorcery. After working as a conceptual and special effects artist at Weta Workshop on films like Steven Spielberg's BFG, Guillermo Del Toro and then Peter Jackson's the Hobbit movies, and James Cameron's Avatar Johnny Fraser-Allen began making miniatures for gaming in the fantasy realms he loves so mu…
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Rick Priestley in conversation with Jordan Sorcery. The creator of 40k and Warhammer Fantasy, Rick Priestley in conversation! Rick Priestley and his school friend Richard 'Hal' Halliwell created Warhammer Fantasy for Bryan Ansell at Citadel in 1983. After that Rick worked on 5 more editions of Fantasy, as well as Warhammer Fantasy Roleplay, countle…
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Sean Sutter, creator of Relicblade, might just be the hardest working man in miniatures gaming but he took the time out of his busy day to talk about his latest project, Cursebreaker! Cursebreaker is a stand alone minis game set in the same universe as his ongoing skirmish game, Relicblade, but offers a unique play experience. Sean spoke with me ab…
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Sir Ian Livingstone in conversation with Jordan Sorcery. Along with a couple of friends Sir Ian Livingstone founded Games Workshop in 1975 to sell wooden toys and games. Within a few years they had become the exclusive European distributor of TSR’s Dungeons & Dragons, had been offered a merger by Gary Gygax, launched White Dwarf magazine, and start…
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Jim Butler in conversation with Jordan Sorcery. Jim worked at Games Workshop for 30 years holding a variety of management and leadership positions. Working under Bryan Ansell, Tom Kirby, and Kevin Rountree Jim was responsible for developing the GW management trainee programme and academy, leading the design studio for a number of years, and ultimat…
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Alan Merrett in conversation with Jordan Sorcery. Alan has held many roles in his 36 year career at Games Workshop; starting as a caster at Citadel in the early days of the company and ending as the Head of Intellectual Property for the international hobby mega-corp that GW had become by 2016. Over that period Alan was involved in some of the most …
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In Conversation with Jordan Sorcery brings to podcast feeds all of the amazing interviews that Jordan has recorded with the most important figures in the history of Games Workshop, Warhammer, and tabletop gaming. Featuring interviews with Rick Priestley, Andy Chambers, Gav Thorpe, Alessio Cavatore, Sir Ian Livingstone, Steve Jackson, and many more!…
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Gav Thorpe in conversation with Jordan Sorcery. Gav has worked on innumerable games, supplements, and stories at GW for Warhammer Fantasy, Warhammer: 40,000, Warhammer Quest, Inquisitor, Battlefleet Gothic, and just about everything else released by Workshop in the early 2000s! As one of the designers who resurrected the Citadel Journal, helped dev…
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Mark Wells in conversation with Jordan Sorcery. We explore a period of incredible change in the organisation as it shifts from the 90s approach of 2 core games (Warhammer Fantasy & Warhammer 40,000) with specialist games like Gorka Morka, Necromunda, and Mordheim alongside them, to the 2000s focus on 3 core systems - Warhammer Fantasy Battle, 40K, …
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Andy Chambers in conversation with Jordan Sorcery. Andy Chambers was lead designer, AKA the Overfiend, for 40K 3rd Edition and was arguably the person most responsible for evolving it into the foundations of the modern game. Starting with White Dwarf articles for Space Marine & Adeptus Titanicus, writing Battle Magic and Warhammer Armies: Skaven fo…
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Alessio Cavatore in conversation with Jordan Sorcery. Alessio has designed countless games in his remarkable tabletop career. At Games Workshop he worked on a host of Armies Books before taking over as design lead for Lord of the Rings: Strategy Battle Game, Warhammer Fantasy Battles, and Warhammer 40,000. Since leaving Games Workshop Alessio has c…
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Robin Dews & John Stallard in conversation with Jordan Sorcery. Robins Dews, the former editor of White Dwarf and later the Games Workshop Design Studio Manager, and John Stallard, former GW Sales Director and subsequent co-founder of Warlord Games, join me to talk about their recent project to document the history of Citadel and Games Workshop thr…
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Martin Wallace in conversation with Jordan Sorcery. The legendary game designer behind Brass, A Few Acres of Snow, Study in Emerald, Struggle of Empires, and Discworld: Ankh-Morpork joins me to talk about the process, business, and career of games design; the use of kickstarter for launching new games; and the projects he’s working on for the futur…
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This month BWU member and longtime friend, Greg De Stefano, co-owner of Turbo Dork, returns to the podcast to talk about their big Remix! Turbo Dork has reformulated all of its paints, moved to a new type of paint bottle, and launched some cool peripheral items like silicone paint pallets and mixing sticks. Greg has lots to say about the company's …
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The first BWU podcast of 2024 is here and features games writer, Andy Hobday returning alongside first-time guest, sculptor, Paul Hicks! Andy and Paul have been long time collaborators on miniatures products and they're here to talk about their upcoming line of fantasy miniatures alongside to be utilized with Andy's Baron's War rules set. I've been…
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Em Durrant took time out of her busy painting schedule to talk to me in our final podcast of 2023! You may know her as Electriceve from her online painting work on Patreon or from her time as an official painter on Warhammer TV's Youtube channel a few years back! Eve was kind enough to talk to me about the trials and travails of being a streaming p…
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This month my guest was Merritt K, a writer whose work I've admired for some time! Merritt's work isn't in tabletop games but recently I saw that she'd gotten back into miniatures painting after a couple of decades away. I invited her to chat about what it's like getting back into the hobby after so long away from it, why she and other creatives lo…
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or this month's podcast I was joined by my friend and fellow Union Member, Jamie Daggers! Jamie is a professional painter whose work as an instructor took up most of our discussion but she's also a competitive painter, and of course, paints for pleasure. We had a great chat about how she approaches teaching new painters, what tools she recommends, …
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This month sees the return of Shoshie Bauer to the BWU podcast! Shoshie has been a guest twice in the past, but this time she's here to talk about the release of the newest miniature in her very own line, Cat Daddy. The fourth in what will eventually be a line of 7 limited edition model conceived, conceptualized, and sculpted entirely by women, Cat…
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Scalable Skirmish. Kinetic Action. Big Armor Suits. That's the tagline for the upcoming miniatures game Zeogenesis, from wargaming luminaries Danny Block, Andy Chambers, and Gav Thorpe! This stellar team was kind enough to talk to me this month about their game with Danny talking logistics and production of the hard plastic minis they'll be manufac…
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For July's podcast I had the pleasure of speaking with fellow Union Member, Adam Loper! If you've been wargaming for any amount of time you're probably familiar with his Youtube channel, Tabletop Minions, currently celebrating its 10th year! Adam and I spoke about how he got started with Beasts of War (now On Tabletop), what goes into producing reg…
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My guest this month is Chris Kohler, owner of Slow Death Games and creator of the miniatures skirmish game, Wild in the Streets! Chris and I talked about his history as a gamer, as a punk, and how those two interests combined to create Wild in the Streets. We also discussed the game Star Breach for which Slow Death is the publisher and some hints a…
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We're very proud to release episode 50 of the Brush Wielders Union podcast! It's hard to believe, but we've been doing our monthly interview podcast for over four years now, but for episode fifty I've shaken up the format. This month features our first ever "roundtable" format in which I invited four of my favorite hobby professionals to take part …
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If you've been anywhere near the indie minis gaming scene this spring you've probably heard about Demon Ship, the micro minis game by Malev. Well, Malev was kind enough to talk with me this month and we got into the nitty gritty of developing Demon Ship, painting for Metal King Studios, and some philosophical chat about the future of minis gaming b…
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This month I was lucky enough to pick the brain of Graham Davey, owner of Grey For Now Games, co-creator of one of my favorite skirmish games, Test of Honour, and a former editor at Games Workshop. Graham was kind enough to share his time and tell me about his journey as a hobbyist and professional, from his first encounters with wargames, to his t…
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My guest this month was the owner and founder of Huge Miniatures, one of my favorite basing material manufacturers. Huge Minis makes an awesome and ever-growing range of texture paints, flocks, tufts, paints, and more. BWU members already get a discount through their webstore but I was excited to finally speak with Brinton about the history of his …
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For the first podcast of 2023 I was joined by Kit Peteranecz, founder of Game Envy Creations (and new Union Member). Kit shared the story of his journey from painting a D&D character to having multiple hugely successful Kickstarters for a whole line of hobby products! We talked about paint holders, paint brushes, manufacturing, and he even shared s…
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My guest this month was the one and only Hank Edley, a member of Adepticon's board of directors! It is without exaggeration or hyperbole when I say that Adepticon is the best miniatures gaming convention in the entire world, bar none, and I was thrilled to get to pick Hank's brain about what goes into the show. Hank and I chatted about the show's h…
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