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InnoTrans Podcast

Britta Wolters, Kerstin Schulz

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The InnoTrans Podcast is all about the future of mobility. We take you on an exciting journey into the world of mobility. With over 3000 exhibitors from more than 60 countries, InnoTrans is the platform where mobility is thought further together. We talk to international industry representatives about current developments, trends and challenges. Additionally, we present exclusive insights about the upcoming InnoTrans 2022. Tune in & Simply stay on track Monthly presented by Kerstin Schulz & ...
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Researching Transit

Public Transport Research Group

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Most humans now live in growing cities where increasing traffic congestion risks liveability, the environment and economic productivity. Public transport is now widely seen a solution for mega-city growth due to its social, economic and mass travel efficiency. However the industry faces significant challenges. Infrastructure, systems and even thinking in the industry is old and out of date. Policy and regulatory structures are ‘path dependent’ on historical approaches and lack progressive th ...
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show series
 
Dirk and David are joined by Pam Punzalan, known for her work on personal projects such as Navthem’s End and A Rising Tide, as well as commissioned pieces for Dungeons and Dragons, Blades in the Dark, and Starfinder. Together, the trio discusses the differences between producing hired work and indie projects, as well as the importance of RPGSEA. To…
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Dirk and David are joined by Andrew Navaro, creator of open-world board game Earthborne Rangers. They discuss how Earthborne Rangers was developed, and the lessons learned from the project. Topics include the making of an open-world board game, diverging story paths, expansions, and when to stop supporting an ongoing game.…
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Dirk and David meet with Gareth Damian Martin, creator of In Other Waters and Citizen Sleeper. They discuss Gareth’s design journey, as well as the process of creating Citizen Sleeper. Topics include the use of tabletop mechanics in video games, when to obscure probabilities, using literary prose effectively, and how a game of Citizen Sleeper devel…
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Welcome back to the Civilization Series. In the third installment, David and Dirk break down their experiences with Millennia, the latest 4X offering from C Prompt Games and Paradox Interactive. They discuss what aspects of the game worked for them, as well as what they would like to see develop as patches and updates are to come. Topics include ho…
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Dirk and David interview prolific designer and leader Xalavier Nelson Jr. They discuss Xalavier’s illustrious and busy career, focusing on his philosophy of how to ship a game as well as knowing your own capabilities. Topics include his work and inspiration for El Paso, Everywhere, how he manages to produce so many games, treating staff fairly and …
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Welcome to the second episode of the series on the “Civilization” games, as well as other 4X titles. Continuing from episode one, the pair talk about the phenomenon of “One More Turn”, using overlapping progression paths, and quality life improvements for the genre. They also share their insights on the game “Humankind”, as well as how their attitu…
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This episode marks the beginning of a new series focused on the Civilization series of games. Dirk and David are joined by Soren Johnson to discuss their background with the Civilization games, and how they got introduced to the series. They discuss the development of the earlier games, as well as the broader strokes of Civilization, including the …
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Dirk and Kathryn Hymes meet this episode to talk with Anna Anthropy, digital and tabletop designer known for her prolific work with non-traditional themes. They discuss Anna’s career in game design, and her path into becoming an educator. Topics include why violence is an attractive game element, dealing with releasing art and it no longer being on…
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Dirk and David are joined by Tanya X. Short, Captain of Kitfox Games. They discuss the balance between appealing to market sensibilities and following one’s own interests, and how to make them work together. They also discuss the difficulty in funding projects with non-normative themes, barriers toward funding indie games, and the unique problems a…
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Dirk and David are joined by legendary interactive fiction writer and creative director of Failbetter Games Emily Short. The trio discuss Emily’s career, her contributions to interactive fiction, and some of her thoughts on both traditional game AI and modern generative AI. Topics include modeling relationships in games, player psychology and how m…
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Dirk and David are joined by Soren Johnson, friend of the show and founder of Mohawk Games. The trio answers questions and design problems from the community, and follow up on recent episodes. Topics include achievements and collectables, the importance of having an art style, when to innovate and when to fall back on convention, and how to integra…
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Dirk and David are joined by Jon Ingold, narrative designer and co-founder of Inkle Studios. They discuss Inkle’s newly released video game A Highland Song, centered around exploration, discovery, and engaging the human form within nature. They discuss the mechanics around rewarding and incentivizing players in an exploration game, ways to hide the…
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Dirk and David are joined by Chandana Ekanayake, Game Director of Outerloop Games and long-time designer. They discuss Eka’s newly released Thirsty Suitors, a turn-based adventure game centering around culture, relationships, family, and self-expression. They discuss Eka’s career, Outerloop’s titles, and what makes Thirsty Suitors so special. Topic…
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It’s time for another round of listener questions! In this episode, Dirk and David field questions from the community, discussing a variety of subjects. Topics include the validity and usefulness of player taxonomies, the pros and cons of game jams, and the considerations that go into creating an expansion for physical and digital products.…
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This week, David is joined by Chris Bourassa, creative director and cofounder of Red Hook Studios, as well as Tyler Sigman, designer and fellow co-founder. Together, they discuss Red Hook’s latest venture, Darkest Dungeon 2, the road trip sequel to Darkest Dungeon. Topics include the risks involved in making a sequel, the use and pitfalls of early …
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Dirk and David are joined by Nate Austin, co-creator of myth-making tactical RPG Wildermyth. In this entry in the series on worldbuilding, Nate describes the origins of Wildermyth, and how he and his partners grew the game into a true success. The trio also discuss how Wildermyth’s mechanics lead to a character focused over plot focused story, as w…
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