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Arcade Castle - Episode 11 - Roller Coaster Tycoon!

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Manage episode 203762363 series 1409348
Content provided by John Kaelin and Arcade Castle. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by John Kaelin and Arcade Castle or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Surviving the Cold War of Episode 10, Arcade Castle takes a break from serious topics and takes a trip to the amusement park thanks to Parker Brothers and their 2002 board game adaptation of the Roller Coaster Tycoon PC video game from 1999!

As Arcade Castle starts acquiring properties through auction, they cast a dubious eye towards the "Parker Brothers" publisher and the similarities to one of their other titular board game titles. However, as the game progresses and patrons ride rides, events occur in the park, and victory points pile up, Arcade Castle starts to see that there is more here than a "opoly" derivative.

However, as the play progresses to the games end, Arcade Castle starts to see the scales tip in favor of luck and random events vs. player strategy. Undeterred, Arcade Castle develops a few key rule modifications and component upgrades that push the excitement factor of the Roller Coaster Tycoon Board Game to the MAX!

In this 2002 adaptation of the 1999 video game, Arcade Castle uncovers a game that, despite the potential it would a bland 'gentle ride', turns out to be an exciting, fun, and memorable ride! Besides, everyone needs more vomit tokens in their board games!!!

Episode Outline:

00:00 - 25:00 - Arcade Castle talks about roller coasters, amusement parks, management simulators, projectile vomiting, carnies, post-apocalyptic wave pools, and Top Gun.

25:00 - 45:00 - Arcade Castle takes an in-depth look at the Roller Coaster Tycoon Board Game, the components, the rules, the gameplay, as well as some of the games shortcomings such as balancing issues, luck vs. strategy, and unstructured game progression.

45:00 - 65:00 - Seeing potential, Arcade Castle takes some time to take some of the problems the board game has and creates some easily implemented rule modifications and minor component additions that add a great deal of gameplay while removing randomness and luck.

If, after listening to the podcast, you desire more, you can find us at:

www.arcadecastle.blogspot.com

Additionally, you can find us on Itunes (and a number of podcast services), Twitter, Facebook, BoardGameGeek, and you can contact us at: contactarcadecastle@gmail.com

  continue reading

21 episodes

Artwork
iconShare
 
Manage episode 203762363 series 1409348
Content provided by John Kaelin and Arcade Castle. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by John Kaelin and Arcade Castle or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Surviving the Cold War of Episode 10, Arcade Castle takes a break from serious topics and takes a trip to the amusement park thanks to Parker Brothers and their 2002 board game adaptation of the Roller Coaster Tycoon PC video game from 1999!

As Arcade Castle starts acquiring properties through auction, they cast a dubious eye towards the "Parker Brothers" publisher and the similarities to one of their other titular board game titles. However, as the game progresses and patrons ride rides, events occur in the park, and victory points pile up, Arcade Castle starts to see that there is more here than a "opoly" derivative.

However, as the play progresses to the games end, Arcade Castle starts to see the scales tip in favor of luck and random events vs. player strategy. Undeterred, Arcade Castle develops a few key rule modifications and component upgrades that push the excitement factor of the Roller Coaster Tycoon Board Game to the MAX!

In this 2002 adaptation of the 1999 video game, Arcade Castle uncovers a game that, despite the potential it would a bland 'gentle ride', turns out to be an exciting, fun, and memorable ride! Besides, everyone needs more vomit tokens in their board games!!!

Episode Outline:

00:00 - 25:00 - Arcade Castle talks about roller coasters, amusement parks, management simulators, projectile vomiting, carnies, post-apocalyptic wave pools, and Top Gun.

25:00 - 45:00 - Arcade Castle takes an in-depth look at the Roller Coaster Tycoon Board Game, the components, the rules, the gameplay, as well as some of the games shortcomings such as balancing issues, luck vs. strategy, and unstructured game progression.

45:00 - 65:00 - Seeing potential, Arcade Castle takes some time to take some of the problems the board game has and creates some easily implemented rule modifications and minor component additions that add a great deal of gameplay while removing randomness and luck.

If, after listening to the podcast, you desire more, you can find us at:

www.arcadecastle.blogspot.com

Additionally, you can find us on Itunes (and a number of podcast services), Twitter, Facebook, BoardGameGeek, and you can contact us at: contactarcadecastle@gmail.com

  continue reading

21 episodes

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