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DGC Ep 394: Vacation Mailbag!
Manage episode 424400412 series 2391797
Welcome to Dev Game Club, where this week we're both unavailable, but we catch you up on the mailbag! Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.
Issues covered: a review prompting discussion of Majora's Mask, some discussion of time loop games, a very difficult to find character, hard to find stuff in older games, Easter Eggs in games we've put in or in games we knew, the Jar-Jar model, the hidden command-line, keeping the love alive, teaching a bit of a design course, should have gone into film, starting our own company, being inspired by GDC, being reminded of the passion, getting the gang back together, green Tahoma, bringing in marketing, comparative marketing, tapping into the lizard brain, a title having to be many things, legal search for copyright/trademark, why is it called Europa, whether or not it's possible not to grind, the mental state required, the time pressure of the podcast, a place to play for elite players, the relative ease of critical paths in later games, completionist vs main-line content, the requirement to broaden games' appeal, how many people finish games as a percentage, making 30% of the end of the game, the Deep Dungeon of Final Fantasy Tactics, rescuing the dragon, fighting the high end critters, Cloud Strife and his headache, diving into the Deep Dungeon, lighting and the dark dungeon, how to unlock the calculator, the strategy for finding the dungeon exits, Brett's theory about Cloud, connections with Viet Nam, localization issue?, deciding on a post-credits sequence.
Games, people, and influences mentioned or discussed: _Iceboy_, Ocarina of Time, Majora's Mask, Groundhog's Day, Super Time Force Ultra, PlayStation, Housemarque, Returnal, Deathloop, Outer Wilds, Ashton Herrmann, Pokemon Red/Blue, Street Fighter 2, DB Weiss, Lucky Wander Boy, Jamie Fristrom, Adventure, Mortal Kombat, Republic Commando, Force Unleashed, Greg Knight, Greg Land, Harley Baldwin, Star Wars: Starfighter, Dave K, Diablo, Far Cry 2, Thief, Bethesda Game Studios, Brainy Gamer/Michael Abbott, This War of Mine, Call of Duty, Ian Milham, Tim-mento, Trespasser, Baldur's Gate 3, Dungeons & Dragons, Michael #1, Hero of the Circinus Galaxy, Tacoma, John Feil, Halo (series), Disney Infinity, Medal of Honor, Call of Duty, Robert Heinlein, 2010, Tomb Raider, Michael #2, Tactics Ogre/Ogre Battle, Space Quest/King's Quest, Plundered Hearts, Larian Studios, BioWare, The Witcher III, Kirk Hamilton, Aaron Evers, Mark Garcia, Metal Gear, Final Fantasy Tactics, Final Fantasy VII, Kingdom Hearts, Square Enix, Apocalypse Now, Ladyhawke, The Doors.
Errata: Lucky Wander Boy was written by D. B. Weiss (which admittedly, is German for white). We regret the error.
Next time: TBA
Twitch: timlongojr, Twitter/Threads/Insta: @devgameclub Discord DevGameClub@gmail.com
411 episodes
Manage episode 424400412 series 2391797
Welcome to Dev Game Club, where this week we're both unavailable, but we catch you up on the mailbag! Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.
Issues covered: a review prompting discussion of Majora's Mask, some discussion of time loop games, a very difficult to find character, hard to find stuff in older games, Easter Eggs in games we've put in or in games we knew, the Jar-Jar model, the hidden command-line, keeping the love alive, teaching a bit of a design course, should have gone into film, starting our own company, being inspired by GDC, being reminded of the passion, getting the gang back together, green Tahoma, bringing in marketing, comparative marketing, tapping into the lizard brain, a title having to be many things, legal search for copyright/trademark, why is it called Europa, whether or not it's possible not to grind, the mental state required, the time pressure of the podcast, a place to play for elite players, the relative ease of critical paths in later games, completionist vs main-line content, the requirement to broaden games' appeal, how many people finish games as a percentage, making 30% of the end of the game, the Deep Dungeon of Final Fantasy Tactics, rescuing the dragon, fighting the high end critters, Cloud Strife and his headache, diving into the Deep Dungeon, lighting and the dark dungeon, how to unlock the calculator, the strategy for finding the dungeon exits, Brett's theory about Cloud, connections with Viet Nam, localization issue?, deciding on a post-credits sequence.
Games, people, and influences mentioned or discussed: _Iceboy_, Ocarina of Time, Majora's Mask, Groundhog's Day, Super Time Force Ultra, PlayStation, Housemarque, Returnal, Deathloop, Outer Wilds, Ashton Herrmann, Pokemon Red/Blue, Street Fighter 2, DB Weiss, Lucky Wander Boy, Jamie Fristrom, Adventure, Mortal Kombat, Republic Commando, Force Unleashed, Greg Knight, Greg Land, Harley Baldwin, Star Wars: Starfighter, Dave K, Diablo, Far Cry 2, Thief, Bethesda Game Studios, Brainy Gamer/Michael Abbott, This War of Mine, Call of Duty, Ian Milham, Tim-mento, Trespasser, Baldur's Gate 3, Dungeons & Dragons, Michael #1, Hero of the Circinus Galaxy, Tacoma, John Feil, Halo (series), Disney Infinity, Medal of Honor, Call of Duty, Robert Heinlein, 2010, Tomb Raider, Michael #2, Tactics Ogre/Ogre Battle, Space Quest/King's Quest, Plundered Hearts, Larian Studios, BioWare, The Witcher III, Kirk Hamilton, Aaron Evers, Mark Garcia, Metal Gear, Final Fantasy Tactics, Final Fantasy VII, Kingdom Hearts, Square Enix, Apocalypse Now, Ladyhawke, The Doors.
Errata: Lucky Wander Boy was written by D. B. Weiss (which admittedly, is German for white). We regret the error.
Next time: TBA
Twitch: timlongojr, Twitter/Threads/Insta: @devgameclub Discord DevGameClub@gmail.com
411 episodes
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