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#2 Unforeseen Incidents: Wie preisgekrönte Computerspiele entstehen

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Manage episode 276149301 series 2816809
Content provided by Sebastian Callies. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Sebastian Callies or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Interview mit Spieleentwickler Tristan Berger In einer kleinen Stadt wütet eine tödliche Seuche. Nur Hobbybastler Harper Pendrell kann das Mysterium lösen. – Das ist die Story des preisgekrönten und stimmungsvollen Adventures "Unforeseen Incidents". Entwickler Tristan Berger erzählt, wie das Team von Blackwoods Entertainment lange vor Corona auf die Idee kam, einen Thriller um eine Epidemie zu schreiben, ob damit Geld verdient wird und wie Computerspiele wohl künftig aussehen.
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16 episodes

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iconShare
 
Manage episode 276149301 series 2816809
Content provided by Sebastian Callies. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Sebastian Callies or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Interview mit Spieleentwickler Tristan Berger In einer kleinen Stadt wütet eine tödliche Seuche. Nur Hobbybastler Harper Pendrell kann das Mysterium lösen. – Das ist die Story des preisgekrönten und stimmungsvollen Adventures "Unforeseen Incidents". Entwickler Tristan Berger erzählt, wie das Team von Blackwoods Entertainment lange vor Corona auf die Idee kam, einen Thriller um eine Epidemie zu schreiben, ob damit Geld verdient wird und wie Computerspiele wohl künftig aussehen.
  continue reading

16 episodes

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