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Bonus show: The early days of game design - Tales of the Old West
Manage episode 382229526 series 1531113
We are sorry we missed our usual episode last week. Our intention had been to record an episode during MCM Comic Con London, but we ended up working too hard to make too few sales to do anything other than eat and sleep of an evening. Normal service will be resumed next weekend, and will include some Comic Con related content.
To make up for our absence on your feeds, here is a bonus show, actually something that was a Patreon exclusive when we first shared it three and a half years ago. We hope to be making a big announcement next year about a kickstarter for our Tales of the Old West TTRPG. We have a number of ducks to get a a row first, but to whet your appetites here is a recording of our very first design meeting.
We had of course discussed the idea on the phone previously, and by text, but this was the first time we actually sat down at a table together to talk about the games principles and start to get into the nitty gritty of mechanics. At that point it was an adaptation of Forbidden Lands, so you will hear a lot of chat in that context. Over the years (Patrons have just received playtest version 6) it has moved away from its Forbidden Lands roots while remaining a Year Zero Engine game.
★ Support this podcast on Patreon ★265 episodes
Manage episode 382229526 series 1531113
We are sorry we missed our usual episode last week. Our intention had been to record an episode during MCM Comic Con London, but we ended up working too hard to make too few sales to do anything other than eat and sleep of an evening. Normal service will be resumed next weekend, and will include some Comic Con related content.
To make up for our absence on your feeds, here is a bonus show, actually something that was a Patreon exclusive when we first shared it three and a half years ago. We hope to be making a big announcement next year about a kickstarter for our Tales of the Old West TTRPG. We have a number of ducks to get a a row first, but to whet your appetites here is a recording of our very first design meeting.
We had of course discussed the idea on the phone previously, and by text, but this was the first time we actually sat down at a table together to talk about the games principles and start to get into the nitty gritty of mechanics. At that point it was an adaptation of Forbidden Lands, so you will hear a lot of chat in that context. Over the years (Patrons have just received playtest version 6) it has moved away from its Forbidden Lands roots while remaining a Year Zero Engine game.
★ Support this podcast on Patreon ★265 episodes
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