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The (Un)defined Business of Interactive. IDFA Industry Talk 22 November 2016

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Manage episode 287319992 series 2894307
Content provided by International Documentary Festival Amsterdam. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by International Documentary Festival Amsterdam or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Over the past decade, the Internet has given rise to all sorts of new digital art forms and business models. This Industry Talk explores different ways pioneers have funded and created undefined non-fiction art. Now that the digital dust has settled, what should we take with us moving forward into the next decade? The ways of finding funding are as open and multifaceted as the forms of interactive art, but this doesn't mean it's easy. How can crowdfunding, traditional public funds, VOD platforms and money from venture capital be (re)defined and be used by other creators? A diverse panel shares its experiences on both financing and constructive business models for future work.
  continue reading

112 episodes

Artwork
iconShare
 
Manage episode 287319992 series 2894307
Content provided by International Documentary Festival Amsterdam. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by International Documentary Festival Amsterdam or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Over the past decade, the Internet has given rise to all sorts of new digital art forms and business models. This Industry Talk explores different ways pioneers have funded and created undefined non-fiction art. Now that the digital dust has settled, what should we take with us moving forward into the next decade? The ways of finding funding are as open and multifaceted as the forms of interactive art, but this doesn't mean it's easy. How can crowdfunding, traditional public funds, VOD platforms and money from venture capital be (re)defined and be used by other creators? A diverse panel shares its experiences on both financing and constructive business models for future work.
  continue reading

112 episodes

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