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Content provided by Level Design Lobby and Max Pears. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Level Design Lobby and Max Pears or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
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Level Design Lobby - Ep19: Emotional Design

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Manage episode 206396640 series 1548290
Content provided by Level Design Lobby and Max Pears. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Level Design Lobby and Max Pears or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

This has been one of the best topics, in my opinion, to talk about as I break down how we as designers try to capture emotions and portray them through mechanics in video games.

I take a look at a few amazing examples from games I recommend to everyone to check out.

Please support the podcast: www.patreon.com/leveldesignlobby ----- Articles ----- Designing Florence - www.gamasutra.com/view/news/315047…eing_in_love.php

Crisis Core Mechanic -www.gamasutra.com/view/news/112864…ative_Divide.php ----- Contact Me ----- Twitter: twitter.com/MaxPears Website: www.maxpears.com/ Email: leveldesignlobby@gmail.com ----- Platforms ----- iTunes: goo.gl/RDWSmX YouTube: goo.gl/2pdpjg SoundCloud: goo.gl/9pb4DW

  continue reading

235 episodes

Artwork
iconShare
 
Manage episode 206396640 series 1548290
Content provided by Level Design Lobby and Max Pears. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Level Design Lobby and Max Pears or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

This has been one of the best topics, in my opinion, to talk about as I break down how we as designers try to capture emotions and portray them through mechanics in video games.

I take a look at a few amazing examples from games I recommend to everyone to check out.

Please support the podcast: www.patreon.com/leveldesignlobby ----- Articles ----- Designing Florence - www.gamasutra.com/view/news/315047…eing_in_love.php

Crisis Core Mechanic -www.gamasutra.com/view/news/112864…ative_Divide.php ----- Contact Me ----- Twitter: twitter.com/MaxPears Website: www.maxpears.com/ Email: leveldesignlobby@gmail.com ----- Platforms ----- iTunes: goo.gl/RDWSmX YouTube: goo.gl/2pdpjg SoundCloud: goo.gl/9pb4DW

  continue reading

235 episodes

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