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Allegorical Distance and Its Impact on World-Building

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Manage episode 442043611 series 3498549
Content provided by Marjolein Groot Nibbelink and MultiLingual Media. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Marjolein Groot Nibbelink and MultiLingual Media or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

By Kate Edwards

“Allegorical distance” is the amount of effort required for a player to perceive the real-world inspiration behind an allegory in a game. Kate Edwards gives examples of short, medium, and large allegorical distances and urges game developers to intentionally determine the distance that best serves their narrative and players.

  continue reading

532 episodes

Artwork
iconShare
 
Manage episode 442043611 series 3498549
Content provided by Marjolein Groot Nibbelink and MultiLingual Media. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Marjolein Groot Nibbelink and MultiLingual Media or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

By Kate Edwards

“Allegorical distance” is the amount of effort required for a player to perceive the real-world inspiration behind an allegory in a game. Kate Edwards gives examples of short, medium, and large allegorical distances and urges game developers to intentionally determine the distance that best serves their narrative and players.

  continue reading

532 episodes

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