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#42: Virtual Reality and OT with Christopher Gaskins

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Manage episode 344467967 series 2573061
Content provided by Sarah Lyon, OTR/L and Sarah Lyon. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Sarah Lyon, OTR/L and Sarah Lyon or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Whether or not you are personally a fan of virtually reality—all OTs should be following the developing research on this technology.

In this episode, we’ll discuss an article where the authors explore the use of virtual reality (VR) systems that are built specifically for rehab versus general-use VR, like the Nintendo Wii and Xbox.

The authors really focus on the active ingredients that seem to make VR-based rehab effective. And, they put forth the principles of neurorehab that underlie successful rehab. (They also specifically look at UE motor recovery after stroke, so this all feels so relevant to OT.)

After we review the article, we’ll welcome to the podcast our guest, Christopher Gaskins, MS, OTR/L, CSRS (and Neuroscience and Cognitive Science PhD Candidate) to talk about the research—and what it all means for your OT practice.
In order to earn credit for this course, you must take the test within the OT Potential Club.
You can find more details on this course here:
https://otpotential.com/ceu-podcast-courses/ot-virtual-reality
See rehab-specific VR options here:
https://otpotential.com/blog/new-occupational-therapy-tech-tools
Here's the primary research we are discussing:
Maier, M., Rubio Ballester, B., Duff, A., Duarte Oller, E., & Verschure, P. (2019). Effect of Specific Over Nonspecific VR-Based Rehabilitation on Poststroke Motor Recovery: A Systematic Meta-analysis. Neurorehabilitation and neural repair, 33(2), 112–129.

Support the Show.

  continue reading

136 episodes

Artwork
iconShare
 
Manage episode 344467967 series 2573061
Content provided by Sarah Lyon, OTR/L and Sarah Lyon. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Sarah Lyon, OTR/L and Sarah Lyon or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Whether or not you are personally a fan of virtually reality—all OTs should be following the developing research on this technology.

In this episode, we’ll discuss an article where the authors explore the use of virtual reality (VR) systems that are built specifically for rehab versus general-use VR, like the Nintendo Wii and Xbox.

The authors really focus on the active ingredients that seem to make VR-based rehab effective. And, they put forth the principles of neurorehab that underlie successful rehab. (They also specifically look at UE motor recovery after stroke, so this all feels so relevant to OT.)

After we review the article, we’ll welcome to the podcast our guest, Christopher Gaskins, MS, OTR/L, CSRS (and Neuroscience and Cognitive Science PhD Candidate) to talk about the research—and what it all means for your OT practice.
In order to earn credit for this course, you must take the test within the OT Potential Club.
You can find more details on this course here:
https://otpotential.com/ceu-podcast-courses/ot-virtual-reality
See rehab-specific VR options here:
https://otpotential.com/blog/new-occupational-therapy-tech-tools
Here's the primary research we are discussing:
Maier, M., Rubio Ballester, B., Duff, A., Duarte Oller, E., & Verschure, P. (2019). Effect of Specific Over Nonspecific VR-Based Rehabilitation on Poststroke Motor Recovery: A Systematic Meta-analysis. Neurorehabilitation and neural repair, 33(2), 112–129.

Support the Show.

  continue reading

136 episodes

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