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Ep 47 - TTRPG Travel (Making It Meaningful)

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Manage episode 331463878 series 2953014
Content provided by Ivan Potocnik & Steve Jones, Ivan Potocnik, and Steve Jones. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Ivan Potocnik & Steve Jones, Ivan Potocnik, and Steve Jones or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

In this episode we're asking important questions about traveling in tabletop roleplaying games. We go in-depth into the handwaving paradigm, why we think that is, and methods you can employ to make it a more meaningful part of your table experience. We also discuss some of our favorite travel systems from games, how we've hacked them to work for us, and why it can be important to explore this particular pillar of RPGs.
Website: https://icastspells.com
Twitter: @passive_podcast
Email: passiveaggropod@protonmail.com
Show Breakdown:

  • 0:00: Intro
  • 1:20: TTRPG News
  • 10:42: Main Topic
  • 11:15: @MicahRRogers "Travel encounters for every city block."
  • 14:13: @Eat_Bray_Love "OSR hex/point crawl."
  • 16:34: @LikesPierogi "Contextually relevant encounters."
  • 19:13: "Why do we choose to handwave TTRPG travel?"
  • 23:08: @AbyssalBrews "Campfire travel system." (also mentioned at 29:06)
  • 26:58: "The One Ring 1e Journey System."
  • 32:30: "Savage Worlds Interludes."
  • 33:42: "How Ivan runs TTRPG travel."
  • 36:20: "Random encounter tables."
  • 37:52: "Travel encounters that evolve into social encounters or combat encounters.)
  • 42:45: "How is implementing a TTRPG travel system better than just handwaving?"
  • 49:50: Outro
  continue reading

Chapters

1. Intro (00:00:00)

2. TTRPG News (00:01:20)

3. Main Topic (00:10:42)

4. @MicahRRogers "Travel encounters for every city block." (00:11:15)

5. @Eat_Bray_Love "OSR hex/point crawl." (00:14:13)

6. @LikesPierogi "Contextually relevant encounters." (00:16:34)

7. "Why do we choose to handwave TTRPG travel?" (00:19:13)

8. @AbyssalBrews "Campfire travel system." (also mentioned at 29:06) (00:23:08)

9. "The One Ring 1e Journey System." (00:26:58)

10. "Savage Worlds Interludes." (00:32:30)

11. "How Ivan runs TTRPG travel." (00:33:42)

12. "Random encounter tables." (00:36:20)

13. "Travel encounters that evolve into social encounters or combat encounters.) (00:37:52)

14. Outro (00:40:50)

15. "How is implementing a TTRPG travel system better than just handwaving?" (00:42:45)

63 episodes

Artwork
iconShare
 
Manage episode 331463878 series 2953014
Content provided by Ivan Potocnik & Steve Jones, Ivan Potocnik, and Steve Jones. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Ivan Potocnik & Steve Jones, Ivan Potocnik, and Steve Jones or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

In this episode we're asking important questions about traveling in tabletop roleplaying games. We go in-depth into the handwaving paradigm, why we think that is, and methods you can employ to make it a more meaningful part of your table experience. We also discuss some of our favorite travel systems from games, how we've hacked them to work for us, and why it can be important to explore this particular pillar of RPGs.
Website: https://icastspells.com
Twitter: @passive_podcast
Email: passiveaggropod@protonmail.com
Show Breakdown:

  • 0:00: Intro
  • 1:20: TTRPG News
  • 10:42: Main Topic
  • 11:15: @MicahRRogers "Travel encounters for every city block."
  • 14:13: @Eat_Bray_Love "OSR hex/point crawl."
  • 16:34: @LikesPierogi "Contextually relevant encounters."
  • 19:13: "Why do we choose to handwave TTRPG travel?"
  • 23:08: @AbyssalBrews "Campfire travel system." (also mentioned at 29:06)
  • 26:58: "The One Ring 1e Journey System."
  • 32:30: "Savage Worlds Interludes."
  • 33:42: "How Ivan runs TTRPG travel."
  • 36:20: "Random encounter tables."
  • 37:52: "Travel encounters that evolve into social encounters or combat encounters.)
  • 42:45: "How is implementing a TTRPG travel system better than just handwaving?"
  • 49:50: Outro
  continue reading

Chapters

1. Intro (00:00:00)

2. TTRPG News (00:01:20)

3. Main Topic (00:10:42)

4. @MicahRRogers "Travel encounters for every city block." (00:11:15)

5. @Eat_Bray_Love "OSR hex/point crawl." (00:14:13)

6. @LikesPierogi "Contextually relevant encounters." (00:16:34)

7. "Why do we choose to handwave TTRPG travel?" (00:19:13)

8. @AbyssalBrews "Campfire travel system." (also mentioned at 29:06) (00:23:08)

9. "The One Ring 1e Journey System." (00:26:58)

10. "Savage Worlds Interludes." (00:32:30)

11. "How Ivan runs TTRPG travel." (00:33:42)

12. "Random encounter tables." (00:36:20)

13. "Travel encounters that evolve into social encounters or combat encounters.) (00:37:52)

14. Outro (00:40:50)

15. "How is implementing a TTRPG travel system better than just handwaving?" (00:42:45)

63 episodes

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