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Ep 51 - Lore

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Manage episode 421049937 series 2953014
Content provided by Ivan Potocnik & Steve Jones, Ivan Potocnik, and Steve Jones. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Ivan Potocnik & Steve Jones, Ivan Potocnik, and Steve Jones or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

This week we cover the importance of a tabletop roleplaying game's setting lore. We discuss why we think it's sometimes neglected and cover the potential risks of not being wholly acquainted with your in-game world. We touch on topics such as setting uniqueness, campaign scope, bringing real-world assumptions into sessions, the loremaster player archetype, and much more.
Website: https://icastspells.com
Twitter: @passive_podcast
Email: passiveaggropod@protonmail.com
Show Breakdown:

  • 0:00: Intro
  • 0:59: TTRPG News
  • 13:20: @BurnelDan "What is your favorite character you've had in any game?"
  • 21:36: Main Topic
  • 23:19: Dispelling the misconception that some games don't have lore
  • 24:53: What exactly we mean by TTRPG lore
  • 25:56: The subtlety of deep lore games
  • 28:37: TTRPG lore is what players fall in love with and remember
  • 29:55: Lore knowledge helps us play our most genuine characters
  • 31:27: Not using the available lore can strip a setting of its uniqueness
  • 34:29: The absence of lore can serve as a hook
  • 35:18: Emergent lore, while useful sometimes, can be a cop-out for players who don't want to do their research
  • 39:47: Gaining a working knowledge of a game's lore informs the scope of the players' actions
  • 41:02: Gaining a baseline of lore knowledge shows respect to the game and the GM
  • 42:40: Knowing lore prevents us from bringing real-world assumptions into the game
  • 44:45 Knowing game lore cuts down on lengthy exposition dumps (employing the loremaster player archetype)
  • 49:27: Wanting emergent story has merit, as does targeted learning
  • 53:32: Outro
  continue reading

Chapters

1. Intro (00:00:00)

2. TTRPG News (00:00:59)

3. @BurnelDan "What is your favorite character you've had in any game?" (00:13:20)

4. 21:36: Main Topic (00:21:36)

5. Dispelling the misconception that some games don't have lore (00:23:19)

6. What exactly we mean by TTRPG lore (00:24:53)

7. The subtlety of deep lore games (00:25:56)

8. TTRPG lore is what players fall in love with and remember (00:28:37)

9. Lore knowledge helps us play our most genuine characters (00:29:55)

10. Not using the available lore can strip a setting of its uniqueness (00:31:27)

11. The absence of lore can serve as a hook (00:34:29)

12. Emergent lore, while useful sometimes, can be a cop-out for players who don't want to do their research (00:35:18)

13. Gaining a working knowledge of a game's lore informs the scope of the players' actions (00:39:47)

14. Gaining a baseline of lore knowledge shows respect to the game and the GM (00:41:02)

15. Knowing lore prevents us from bringing real-world assumptions into the game (00:42:40)

16. Knowing game lore cuts down on lengthy exposition dumps (employing the loremaster player archetype) (00:44:45)

17. Wanting emergent story has merit, as does targeted learning (00:49:27)

18. Outro (00:53:32)

63 episodes

Artwork
iconShare
 
Manage episode 421049937 series 2953014
Content provided by Ivan Potocnik & Steve Jones, Ivan Potocnik, and Steve Jones. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Ivan Potocnik & Steve Jones, Ivan Potocnik, and Steve Jones or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

This week we cover the importance of a tabletop roleplaying game's setting lore. We discuss why we think it's sometimes neglected and cover the potential risks of not being wholly acquainted with your in-game world. We touch on topics such as setting uniqueness, campaign scope, bringing real-world assumptions into sessions, the loremaster player archetype, and much more.
Website: https://icastspells.com
Twitter: @passive_podcast
Email: passiveaggropod@protonmail.com
Show Breakdown:

  • 0:00: Intro
  • 0:59: TTRPG News
  • 13:20: @BurnelDan "What is your favorite character you've had in any game?"
  • 21:36: Main Topic
  • 23:19: Dispelling the misconception that some games don't have lore
  • 24:53: What exactly we mean by TTRPG lore
  • 25:56: The subtlety of deep lore games
  • 28:37: TTRPG lore is what players fall in love with and remember
  • 29:55: Lore knowledge helps us play our most genuine characters
  • 31:27: Not using the available lore can strip a setting of its uniqueness
  • 34:29: The absence of lore can serve as a hook
  • 35:18: Emergent lore, while useful sometimes, can be a cop-out for players who don't want to do their research
  • 39:47: Gaining a working knowledge of a game's lore informs the scope of the players' actions
  • 41:02: Gaining a baseline of lore knowledge shows respect to the game and the GM
  • 42:40: Knowing lore prevents us from bringing real-world assumptions into the game
  • 44:45 Knowing game lore cuts down on lengthy exposition dumps (employing the loremaster player archetype)
  • 49:27: Wanting emergent story has merit, as does targeted learning
  • 53:32: Outro
  continue reading

Chapters

1. Intro (00:00:00)

2. TTRPG News (00:00:59)

3. @BurnelDan "What is your favorite character you've had in any game?" (00:13:20)

4. 21:36: Main Topic (00:21:36)

5. Dispelling the misconception that some games don't have lore (00:23:19)

6. What exactly we mean by TTRPG lore (00:24:53)

7. The subtlety of deep lore games (00:25:56)

8. TTRPG lore is what players fall in love with and remember (00:28:37)

9. Lore knowledge helps us play our most genuine characters (00:29:55)

10. Not using the available lore can strip a setting of its uniqueness (00:31:27)

11. The absence of lore can serve as a hook (00:34:29)

12. Emergent lore, while useful sometimes, can be a cop-out for players who don't want to do their research (00:35:18)

13. Gaining a working knowledge of a game's lore informs the scope of the players' actions (00:39:47)

14. Gaining a baseline of lore knowledge shows respect to the game and the GM (00:41:02)

15. Knowing lore prevents us from bringing real-world assumptions into the game (00:42:40)

16. Knowing game lore cuts down on lengthy exposition dumps (employing the loremaster player archetype) (00:44:45)

17. Wanting emergent story has merit, as does targeted learning (00:49:27)

18. Outro (00:53:32)

63 episodes

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