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Ep 59 - No-Combat Sessions

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Manage episode 340452542 series 2953014
Content provided by Ivan Potocnik & Steve Jones, Ivan Potocnik, and Steve Jones. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Ivan Potocnik & Steve Jones, Ivan Potocnik, and Steve Jones or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Do you ever run entire sessions without a combat encounter? This week we analyze how varying level of combat work in your TTRPG games. We discuss engaging the players in a way that simulates the thrill of combat but in social and exploration encounters. We also talk about the message of "might makes right" and how realism can affect players' enthusiasm or aversion to in-game violence.
Mad Jack Churchill: https://en.wikipedia.org/wiki/Jack_Churchill
Our Website: https://icastspells.com
Our Twitter: @passive_podcast
Our Email: passiveaggropod@protonmail.com
Show Breakdown:

  • 0:00: Intro
  • 0:44: TTRPG News
  • 13:41: Main Topic
  • 14:32: How much combat should I be including in my TTRPG sessions?
  • 25:49: Making non-combat encounters feel like combat.
  • 28:05: Giving individual players a chance to shine.
  • 31:53: Putting just as much prep energy into exploration and social encounters as you would stat blocks.
  • 34:00: Giving the players the tools to define the terms of their own fun.
  • 39:43: The message of "might makes right" in games.
  • 46:13: Outro
  continue reading

Chapters

1. Intro (00:00:00)

2. TTRPG News (00:00:44)

3. Main Topic (00:13:41)

4. Making non-combat encounters feel like combat. (00:25:49)

5. Giving individual players a chance to shine. (00:28:05)

6. Putting just as much prep energy into exploration and social encounters as you would stat blocks. (00:31:53)

7. Giving the players the tools to define the terms of their own fun. (00:34:00)

8. The message of "might makes right" in games. (00:39:43)

9. Outro (00:46:13)

63 episodes

Artwork
iconShare
 
Manage episode 340452542 series 2953014
Content provided by Ivan Potocnik & Steve Jones, Ivan Potocnik, and Steve Jones. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Ivan Potocnik & Steve Jones, Ivan Potocnik, and Steve Jones or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Do you ever run entire sessions without a combat encounter? This week we analyze how varying level of combat work in your TTRPG games. We discuss engaging the players in a way that simulates the thrill of combat but in social and exploration encounters. We also talk about the message of "might makes right" and how realism can affect players' enthusiasm or aversion to in-game violence.
Mad Jack Churchill: https://en.wikipedia.org/wiki/Jack_Churchill
Our Website: https://icastspells.com
Our Twitter: @passive_podcast
Our Email: passiveaggropod@protonmail.com
Show Breakdown:

  • 0:00: Intro
  • 0:44: TTRPG News
  • 13:41: Main Topic
  • 14:32: How much combat should I be including in my TTRPG sessions?
  • 25:49: Making non-combat encounters feel like combat.
  • 28:05: Giving individual players a chance to shine.
  • 31:53: Putting just as much prep energy into exploration and social encounters as you would stat blocks.
  • 34:00: Giving the players the tools to define the terms of their own fun.
  • 39:43: The message of "might makes right" in games.
  • 46:13: Outro
  continue reading

Chapters

1. Intro (00:00:00)

2. TTRPG News (00:00:44)

3. Main Topic (00:13:41)

4. Making non-combat encounters feel like combat. (00:25:49)

5. Giving individual players a chance to shine. (00:28:05)

6. Putting just as much prep energy into exploration and social encounters as you would stat blocks. (00:31:53)

7. Giving the players the tools to define the terms of their own fun. (00:34:00)

8. The message of "might makes right" in games. (00:39:43)

9. Outro (00:46:13)

63 episodes

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