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Designing for Different Players (Lily Dodge)

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Manage episode 172837138 series 173034
Content provided by Ruddy Games. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Ruddy Games or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Different players want different things from their games. How do you make sure that your game caters to as many of them as possible, without losing sight of what makes your game unique? And how is this complicated when designing for a pre-determined set of players, such as at a live gaming event?

We're joined by Lily Dodge, former moderator of Goucher College's epic weeklong Humans vs Zombies games, to discuss these questions and more!

  continue reading

62 episodes

Artwork
iconShare
 
Manage episode 172837138 series 173034
Content provided by Ruddy Games. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Ruddy Games or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Different players want different things from their games. How do you make sure that your game caters to as many of them as possible, without losing sight of what makes your game unique? And how is this complicated when designing for a pre-determined set of players, such as at a live gaming event?

We're joined by Lily Dodge, former moderator of Goucher College's epic weeklong Humans vs Zombies games, to discuss these questions and more!

  continue reading

62 episodes

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