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#121 - The Last of Us, Pt. I - The Game Changer in Video Game Adaptations

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Manage episode 364708041 series 3261094
Content provided by Armand Haddad. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Armand Haddad or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Video game adaptations have a bad reputation in the entertainment industry with multiple box office bombs and many critical flops. However, The Last of Us is being hailed as one of the first successful video game to TV/movie adaptations. What makes this adaptation different from the rest? In this podcast, we will explore how staying loyal to the source material, world-building, and respecting the source material can make or break a video game adaptation. Joining this episode are podcaster Aaron of WSTR and screenwriter Doug Levinson.


The showrunners made it a top priority to stay true to the original game while also adding their own twists and turns to engage fans. Additionally, world-building is an essential aspect of storytelling that can help to create an immersive narrative, and the importance of source material is crucial to creating a successful adaptation. Conversely, poor handling of source material can lead to disrespectful and ridiculous final products that turn fans off. Overall, it's important for filmmakers to care about the source material and do it justice when creating adaptations.


----------


Listen to Aaron on his podcast, WSTR: Galactic Public Access

Watch Doug on his Twitch channel


----------


Support The Cinedicate on Patreon


Connect with The Cinedicate on these social platforms!

Instagram: https://www.instagram.com/cinedicate/

Twitter: https://twitter.com/cinedicate/

Discord: https://www.cinedicate.com/discord

Get bonus content on Patreon

Hosted on Acast. See acast.com/privacy for more information.

  continue reading

174 episodes

Artwork
iconShare
 
Manage episode 364708041 series 3261094
Content provided by Armand Haddad. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Armand Haddad or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Video game adaptations have a bad reputation in the entertainment industry with multiple box office bombs and many critical flops. However, The Last of Us is being hailed as one of the first successful video game to TV/movie adaptations. What makes this adaptation different from the rest? In this podcast, we will explore how staying loyal to the source material, world-building, and respecting the source material can make or break a video game adaptation. Joining this episode are podcaster Aaron of WSTR and screenwriter Doug Levinson.


The showrunners made it a top priority to stay true to the original game while also adding their own twists and turns to engage fans. Additionally, world-building is an essential aspect of storytelling that can help to create an immersive narrative, and the importance of source material is crucial to creating a successful adaptation. Conversely, poor handling of source material can lead to disrespectful and ridiculous final products that turn fans off. Overall, it's important for filmmakers to care about the source material and do it justice when creating adaptations.


----------


Listen to Aaron on his podcast, WSTR: Galactic Public Access

Watch Doug on his Twitch channel


----------


Support The Cinedicate on Patreon


Connect with The Cinedicate on these social platforms!

Instagram: https://www.instagram.com/cinedicate/

Twitter: https://twitter.com/cinedicate/

Discord: https://www.cinedicate.com/discord

Get bonus content on Patreon

Hosted on Acast. See acast.com/privacy for more information.

  continue reading

174 episodes

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