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Who, What, Why S34.E03 :: When Your Game is Done with Joe Slack

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Manage episode 344941021 series 1306457
Content provided by Mike Bonet. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Mike Bonet or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Joe Slack, designer of Relics of Rajavihara and the forthcoming 14 Frantic Minutes, joined me for another threepeat of episodes. The first one explores the idea of a game being "done." How does one know when to call their design done and move on to the next phase of its life? Joe and I attempt to provide some insight into this quesiton.

Joe also has a Kickstarter campaign for 14 Frantic Minutes. He speaks briefly about his own game and when he decided it was done. Check it out if you are interested.

  continue reading

375 episodes

Artwork
iconShare
 
Manage episode 344941021 series 1306457
Content provided by Mike Bonet. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Mike Bonet or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Joe Slack, designer of Relics of Rajavihara and the forthcoming 14 Frantic Minutes, joined me for another threepeat of episodes. The first one explores the idea of a game being "done." How does one know when to call their design done and move on to the next phase of its life? Joe and I attempt to provide some insight into this quesiton.

Joe also has a Kickstarter campaign for 14 Frantic Minutes. He speaks briefly about his own game and when he decided it was done. Check it out if you are interested.

  continue reading

375 episodes

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