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Draw_Distance | V:tM, Coteries of New York - Episode 13

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When? This feed was archived on August 10, 2023 07:15 (1y ago). Last successful fetch was on July 10, 2023 12:08 (1+ y ago)

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Manage episode 275187459 series 1384268
Content provided by Nathan Siever and Utility Muffin Labs. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Nathan Siever and Utility Muffin Labs or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

This week, I am joined by Kris, Raf, and Cross from Draw_Distance to talk about Vampire: the Masquerade - Coteries of New York and Shadows of New York. We assembled across time and space to discuss the development, writing, and difficulties creating a Vampire: the Masquerade game in the 21st century.

Draw Distance, previously known as iFun4all, is a Polish indie game development studio and publisher with 10-years of experience. We’re the developer of games such as Vampire: The Masquerade – Coteries of New York, Serial Cleaner, Halls of Horror, Ritual Crown of Horns, Far Peak, and more.

And now, some blatant self-promotion: If you like my podcasts, videos, and other assorted stuff, check out my brand new Patreon. I offer a bunch of cool, unique rewards for folks that back me, including T-shirts, early access to podcasts, Patron-only live streams, and monthly Patreon TTRPG sessions. Please go check it out here.

Follow this channel on Instagram: https://bit.ly/2EyRkif
Follow this channel on Twitter: https://bit.ly/3b35nbN
Check out my Twitch: https://bit.ly/2Qu4pfn
Subscribe to my YouTube channel

  continue reading

153 episodes

Artwork
iconShare
 

Archived series ("Inactive feed" status)

When? This feed was archived on August 10, 2023 07:15 (1y ago). Last successful fetch was on July 10, 2023 12:08 (1+ y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 275187459 series 1384268
Content provided by Nathan Siever and Utility Muffin Labs. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Nathan Siever and Utility Muffin Labs or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

This week, I am joined by Kris, Raf, and Cross from Draw_Distance to talk about Vampire: the Masquerade - Coteries of New York and Shadows of New York. We assembled across time and space to discuss the development, writing, and difficulties creating a Vampire: the Masquerade game in the 21st century.

Draw Distance, previously known as iFun4all, is a Polish indie game development studio and publisher with 10-years of experience. We’re the developer of games such as Vampire: The Masquerade – Coteries of New York, Serial Cleaner, Halls of Horror, Ritual Crown of Horns, Far Peak, and more.

And now, some blatant self-promotion: If you like my podcasts, videos, and other assorted stuff, check out my brand new Patreon. I offer a bunch of cool, unique rewards for folks that back me, including T-shirts, early access to podcasts, Patron-only live streams, and monthly Patreon TTRPG sessions. Please go check it out here.

Follow this channel on Instagram: https://bit.ly/2EyRkif
Follow this channel on Twitter: https://bit.ly/3b35nbN
Check out my Twitch: https://bit.ly/2Qu4pfn
Subscribe to my YouTube channel

  continue reading

153 episodes

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