Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
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192: A Product Life Cycle Case Study - Flesh and Blood TCG
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Manage episode 319546566 series 1410560
Content provided by Covenant. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Covenant or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Product life cycles are almost perfectly represented in the rise and fall of the many expandable games we've seen over the past three decades. How an expandable game overcomes the standard "expandable" life cycle is a critical question for any publisher, and we use the Flesh and Blood TCG as a real world example of how Legend Story is attempting to answer the question.
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226 episodes
MP3•Episode home
Manage episode 319546566 series 1410560
Content provided by Covenant. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Covenant or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Product life cycles are almost perfectly represented in the rise and fall of the many expandable games we've seen over the past three decades. How an expandable game overcomes the standard "expandable" life cycle is a critical question for any publisher, and we use the Flesh and Blood TCG as a real world example of how Legend Story is attempting to answer the question.
…
continue reading
226 episodes
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