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Bernardo Letayf - How NOT to Gamify a Classroom

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Manage episode 208136444 series 1535149
Content provided by Monica Cornetti. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Monica Cornetti or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

It's hard to make a recipe to gamify a classroom as every one has different approaches, but the core mistakes are often the same.

In this episode, Bernardo Letayf, Founder of BLUErabbit, will discuss:

  • Common mistakes in gamifying a classroom
  • How long does it take for you to master your own classes?
  • What is the hardest class to gamify?
  • What's the best order/place to start gamifying your classes?
  • And more...

About Bernardo Letayf: Originally a Web designer, Bernardo started studying gamifcation in 2010. After many mistakes through 4 years, and trying to make excel work for it, he finally developed BLUErabbit as a tool to gamify his classes. He has a huge passion over education and has declared a world wide war on grades as the represent the first line of defense on a broken education system.

This year, BLUErabbit was funded after receiving the Outstanding Gamification Software 2017 (Gamificatoin Europe) and it's working it's way to over 150,000 players including all cultures.

Connect with Bernardo: Website: http://bluerabbit.io Twitter @bletayf

About Monica Cornetti: A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the world by UK-based Leaderboarded. She is the Founder and CEO of Sententia Gamification, the Founder and Gamemaster of GamiCon, hosts the Gamification Talk Radio program, and is author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica’s niche is gamification strategy design that can be used within the framework of employee engagement, corporate talent development, HR, and adult education.

Connect with Monica on Twitter @monicacornetti.

Websites: GamiCon.us and SententiaGamification.com

  continue reading

119 episodes

Artwork
iconShare
 
Manage episode 208136444 series 1535149
Content provided by Monica Cornetti. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Monica Cornetti or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

It's hard to make a recipe to gamify a classroom as every one has different approaches, but the core mistakes are often the same.

In this episode, Bernardo Letayf, Founder of BLUErabbit, will discuss:

  • Common mistakes in gamifying a classroom
  • How long does it take for you to master your own classes?
  • What is the hardest class to gamify?
  • What's the best order/place to start gamifying your classes?
  • And more...

About Bernardo Letayf: Originally a Web designer, Bernardo started studying gamifcation in 2010. After many mistakes through 4 years, and trying to make excel work for it, he finally developed BLUErabbit as a tool to gamify his classes. He has a huge passion over education and has declared a world wide war on grades as the represent the first line of defense on a broken education system.

This year, BLUErabbit was funded after receiving the Outstanding Gamification Software 2017 (Gamificatoin Europe) and it's working it's way to over 150,000 players including all cultures.

Connect with Bernardo: Website: http://bluerabbit.io Twitter @bletayf

About Monica Cornetti: A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the world by UK-based Leaderboarded. She is the Founder and CEO of Sententia Gamification, the Founder and Gamemaster of GamiCon, hosts the Gamification Talk Radio program, and is author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica’s niche is gamification strategy design that can be used within the framework of employee engagement, corporate talent development, HR, and adult education.

Connect with Monica on Twitter @monicacornetti.

Websites: GamiCon.us and SententiaGamification.com

  continue reading

119 episodes

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