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Best Monica Cornetti podcasts we could find (updated June 2020)
Best Monica Cornetti podcasts we could find
Updated June 2020
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Level Up your corporate learning and development programs, employee onboarding, training, or adult classroom with this cutting-edge strategy to motivate and engage employees, customers, and students. Hosted by Sententia Gamification, our guests include L&D Professionals, Adult Educators, and Platform Providers who give you tips, tools, and techniques to add immediately to your training, talent development leadership, and employee engagement toolbox. Put Gamification to work for you!
 
NEW LINK: http://bit.ly/GamificationRadioJoin Monica each week and learn how to Level Up! your training and development program with this cutting-edge strategy to motivate and engage employees. Her platinum level guests include, gamification gurus, platform providers, and end users who will give you tips, tools, and techniques to add immediately to your leadership toolbox. Put Gamification to work for you!
 
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show series
 
Hacker’s Mind by Elevate Security gamifies the security training process resulting in employees who understand their importance in securing your organization. Turn every employee into a security superhero, and equip the organization to succeed against today’s people-centered risk. About Masha Sedova: Masha Sedova is an industry-recognized people-se…
 
Informational webinars, attract people who are either moderately curious about something that you're offering; wondering if you'll be able to meet their needs. If you're in HR, Corporate Training, or a Teacher, webinars offer an inexpensive (free) alternative to live, instructor-led sessions. If you are a business owner or a marketer. webinars are …
 
Tiffany & Co. needed to train security officers to follow an important process when they suspect someone of shoplifting. The target audience rarely actually encounters a situation that allows them to apprehend a shoplifter. They must remember and apply Tiffany’s Five Elements of Proof EXACTLY or risk a public relations catastrophe. Tiffany and Co. …
 
If you go to our podcast website – www.TheGamifictionQuest.com – you can see the case study that we created around Scott’s award-winning gamification project. We've also included the slide deck from his GamiCon19 (www.GamiCon.us) Barebones Storytelling that we’re revisiting in this episode. If you were not at GamiCon19 you’ll be sorry you missed th…
 
The Company provides online training for its global sales and technical staff. Training a global workforce presents several problems. Sales and technical both need product training, but while their needs differ, there is a significant overlap that blurs the boundaries. The common solution is to create different training for each group, but this is …
 
A Colombian bank wanted to test drive gamification to transform their digital culture within the organization.The bank is betting towards its digital portfolio, but its own employees rely too much on cash for their daily transactions. A gamified app was developed centered around an evil anonymous organization (Cash Inc), which used cash to stop the…
 
John Chen is a Digital Team Building Expert. He is the CEO of Geoteaming specializing in corporate team building and leadership programs that use technology and adventure, and the Wiley author of "50 Digital Team Building Games”. John has completed over 1,110 team building events with over 100,000 clients. GamiCon 2019 will be held in New Orleans, …
 
Sue Bohle is the Executive Director of the Serious Play Conference Montreal July 9-12, 2019 Orlando July 23-26, 2019 The Serious Play Conference is the leadership gathering for thought leaders in game-based learning, and is the only conference that covers all market sectors – corporate, healthcare, education, government, military, museums and other…
 
The art history survey course has been recognized as problematic with regard to its lack of innovation and adaptation to educational trends and the evolving landscape of college-level learners. While Yavelberg’s recent dissertation provided broad insight into the faculty perceptions of the course and its outcomes, there has been little effort to ga…
 
What can the grotesque, monstrous, and even alien creatures found lurking in an extraordinary range of literature across many centuries reveal about the different ways humans have imagined what it means to be human? This online, full semester literature course was designed in collaboration by artist Matt Rockman, and Sententia Gamification Journeym…
 
A leading insurance company, located globally, with more than 700 workers at HQ and more than 1000 at agency, wanted to increase the quality of file process, with less complaints regarding the benefits and solving time for each case. The answer was a gamified web-based program with Chinese Dragon Boats collaborative quests and challenges.…
 
Match-A-Mo Learner Persona Game The Sententia team developed this 2-minute game to playfully learn how to match mechanics to a learner persona. As part of marketing and branding campaign for GamiCon19, the game premiered at the Training Magazine 2019 Conference and Expo, in Orlando, Florida in February 2019. Sententia Gamification hosted a Gamifica…
 
A program launched by Confecámaras, the guild of Chambers of Commerce of Colombia and Colciencias, the state agency for the promotion of innovation in the country. The objective was to increase the level of innovation among companies in Colombia – to help more than 1,000 Subject Matter Experts in 14 cities in Colombia to adopt innovation practices.…
 
With over 5000 front end documents in their EDMS, Vitalant was seeking a way to create a meaningful and engaging training to support their staff to help them to know quickly and easily where to go to find the information they need to do their jobs. As revisions to procedures are continually happening, the company places high importance on where to …
 
According to the National Association for Music Education, over 50% of students quit their school’s music program after 1-2 years of starting. Among the key reasons given is the fact that teachers do not provide enough opportunities for engagement and fun with the content. A public school teacher was looking for a way to drive down these dropout ra…
 
At the Academy for Professional Excellence, a program of the San Diego State University School of Social Work their purpose is to revolutionize the way people work to ensure the world is a healthier place. They provide exceptional learning and development experiences for the transformation of individuals, organizations and communities. Child protec…
 
Discussion Hero is a gamified discussion board where students become heroes and villains in a tough, yet still respectful, battle of ideas. This puts the debate aspect of discussions boards front and center by giving students an understanding of what is expected of them in a creative and entertaining way. Northwestern University School of Professio…
 
The Consumer Finance Protection Bureau created the Misadventures in Money Management (MiMM) education program to improve the financial readiness of young servicemembers by providing “just enough, just in time” education. The content is focused on consumer financial protection topics that will be of most concern to them when they enter the Service, …
 
I’ve invited Rob to be our guest on the program today, because he was selected to lead a Gamification Design Build Workshop for us at GamiCon - The First International Conference for the Gamification of Learning which will be held in Chicago on October 6-8, 2018. Rob Alvarez is an expert, speaker and advocate for the use of gamification in educatio…
 
Today we learn about Gamification and the Zone of Proximal Development. Miary and Monica discuss the concepts related to the Zone of Proximal Development theory, describe how those concepts can be used to optimize gamification project design, and how ZPD concepts can be integrated in gamification initiatives. About our Guest: Dr. Andriamiarisoa is …
 
What can we learn about some basic elements of gamification from developing from scratch (and then teaching) a semester long gamified humanities course at a buttoned-down American university? What strategies were deployed to produce a successful course in a learning environment where gamification had never been tried? Naomi and Jim will discuss the…
 
Today we learn about the unique phenomenon that is called the Uncanny Valley. Keith and I discuss how a theory discovered in Japan by a robotics professor in 1970 effects L&D, and how the uncanny valley impacts learning design. We also explore how other industries’ work on the uncanny valley are reshaping the landscape of L&D. About our Guest: Keit…
 
The direction of our show is a little different than usual because today we’re going to explore how to organize and carry out a Hackathon. You'll get first-hand information on how can Gamification help to solve real-world-problems. About our Guest: Dr. Philipp Busch obtained a Masters’ degree in Economics and Geography at the University of Mainz, t…
 
Too often we build training and design games for the wrong reason. In this discussion we’ll consider what the actual needs of the business are, and how we can leverage them in our planning and assessment to ensure we solve the right problem. About Jean Marrapodi: Jean has a PhD in Adult Education, a Masters Degree in Online Instructional Design and…
 
I’ve invited John to be a guest on the program today, because we’ve chosen John and Geoteaming to lead a hi-tech team building event for us at GamiCon - The First International Conference for the Gamification of Learning which will be held in Chicago on October 6-8 of this year. Geoteaming Event – The Chase The Chase is a high-tech scavenger hunt t…
 
Just because you can't use words like games and gamification to describe the types of learning experiences you are using, doesn't mean you can't infuse your training with fun, interactivity, and a gameful spirit. Like a super hero in disguise, gamification can be the secret identity behind an innovative and highly effective training program. That w…
 
It's hard to make a recipe to gamify a classroom as every one has different approaches, but the core mistakes are often the same. In this episode, Bernardo Letayf, Founder of BLUErabbit, will discuss: Common mistakes in gamifying a classroom How long does it take for you to master your own classes? What is the hardest class to gamify? What's the be…
 
If you are an HR professional or a corporate trainer, webinars present a number of advantages. They are cheaper than holding regular meetings, participants have access to the webcast afterwards, and attendees can still interact live with the presenter. Although we know that very few do. Haven’t you found there is something about a webinar that enco…
 
The fantasy… the employees will enjoy the training and will apply their new knowledge in the workplace. We pay them to do this, so participants should apply their new skills and develop an attitude to solve problems. The reality... most corporate training is dry, dull, boring, and unimaginative. Participants are secretly contemplating ways to "end …
 
Expect to hear Juliette talk to you all about learner engagement! For the past 14 years, Juliette has dedicated her life and business to promoting the powers of learner engagement in the workplace, and the results are endless! Some of the things you can learn from Juliette are: The powers of gamification to increase engagement in training How learn…
 
In spite of a constant flow of amazing new technologies, this era of email overload and social media feeds is distracting us from our work. People are experiencing poor productivity and lower motivation. Are games an additional distraction or can we use them to remove distractions, improve your focus and get you back on a path to delivering quality…
 
Gamification doesn't need to be complicated, sometimes all you need is a simple score to change behavior. Score science is a practice that helps you get it right. Toby Beresford created rise.global in his garage in 2012 as a tool to keep and share digital scores. It's now being used by senior influencers across the world to track their own social m…
 
Gamification is still just a buzzword for some, while for others they’ve already implemented it with powerful effects on their business process. We’ve seen some gamification projects which have a very pretty design but have failed to engage users and others with a very ugly interface but are addictively engaging their users! What is the secret? Abo…
 
Gamification as a tool for designing engaging experiences should not be restricted by technology. There is a need for physical and digital experiences to be merged AND playful and gameful inspirations should be at the heart of such a design process. Today we’ll explore Sylvester’s Insights into existing work in exploring a more hybrid and playful l…
 
Is there a business that doesn’t want to have motivated users and engaged customers? How about a company that doesn’t crave higher productivity of happy employees? There has been different mindsets and disciplines to answer the need, but all share a toolbox that uses the tools of creativity and fun. No matter what they call the package, it’s here t…
 
This week my guest is Rob Alvarez of the Professor Game Podcast - www.professorgame.com For several years, Rob has been creating the engaging interactive learning materials used every day in business education at a leading business school. Since he jumped onto gamification he's been searching for as much information out there as he could find and a…
 
In this episode, Zach and I explore why using a third party to find the right gamification software is a must in today’s saturated software market. TechnologyAdvice.com has the solution to help businesses find which software is ideal for a company’s unique needs. Best of all? The service is free. A few things covered in this podcast will include: C…
 
Organizations across the Middle East have used gamification over the past few years to address lack of user engagement within their organizations and the marketplace. And just as businesses in the U.S. and Europe are using gamification to build community, clarify objectives, and motivate teams, organizations across the Middle East are reaping the r…
 
There is a growing nervousness in L&D about how to provide value in an industry that hasn’t changed much since the adoption of the LMS and the ability to create videos on demand. The bottom line is that EdTech has not evolved at the same pace as productivity tools like marketing automation and CRMs. And the result is that traditional training, of w…
 
Is it a Game… or is it Gamification? What's the Difference? E-learning is a fundamental piece of business training strategy. While this method of training provides many useful ways of transferring information, the larger challenge is how to best sustain that learning. In recent years, many companies have moved toward creating “gamified” courses for…
 
Many trainers and instructional designers have already discovered the power of storytelling in a practical sense – they have observed how compelling a well-constructed narrative can be. But recent scientific work is putting a much finer point on just how stories change our attitudes, beliefs, and behaviors. Should we incorporate into every training…
 
My guest this week is Michael Matera and our topic today is: Gamification in Education What does gamification look like in the education space? Does gamification in education have the power unlock both student’s potential, creativity and enthusiasm? What does it do for the teachers? Michael and I are will explore with you how teachers can use power…
 
Used by elite athletes and military Special Forces to heighten human performance, by clinicians to improve the cognitive health of patients, and by students to boost learning – NeuroTracker uses a multiple object tracking exercise to: Improve Attention Enhance Executive Function and Working Memory Heighten Visual and Auditory Processing Speed Incre…
 
We are barraged with a constant stream of new ideas for design and delivery of solutions that can improve learning, engagement, and performance. Finding methods to rapidly evaluate innovation, while maximizing the benefits and minimizing the risks, can mean the difference between success and failure. How can you strategically innovate your training…
 
Big Sponge Hangout – Sharing Insights and Information from The World of Learning Technologies Over the course of four days, some of the biggest names in L&D gathered to share their tips for achieving success across a variety of topics, so that the audience would be able to take away ideas and suggestions to implement into their own L&D programs. In…
 
As gamification becomes more pervasive in learning programs across the globe training professionals have an unique opportunity to generate powerful analytics that can shape future learning experiences. Traditionally learners and their managers have focused on capturing who took the test, when they took it, and what the final score was on the progra…
 
Our topic today is: Game Thinking and the MVP of Instructional Design with special guest Zsolt Olah. Zsolt participated in Kevin Werbach's G.A.M.E. (Gameful Approaches of Motivation and Engagement) along with researchers and practitioners of game design and gamification such as Karl Kapp, Amy Jo Kim, and Sebastian Deterding. While researchers and p…
 
This week my guest is David Chandross and our topic is: Gamification Research in Health Care, Addiction, and Higher Ed David has been involved in fascinating research on gamification for health professions and other big projects such as: the training of health care professionals in geriatric care; the conversion of undergraduate degree courses into…
 
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